Searched refs:TransparentShaderContext (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkTransparentShader.cpp | 16 return SkNEW_PLACEMENT_ARGS(storage, TransparentShaderContext, (*this, rec)); 20 return sizeof(TransparentShaderContext); 23 SkTransparentShader::TransparentShaderContext::TransparentShaderContext( function in class:SkTransparentShader::TransparentShaderContext 28 SkTransparentShader::TransparentShaderContext::~TransparentShaderContext() {} 30 uint32_t SkTransparentShader::TransparentShaderContext::getFlags() const { 49 void SkTransparentShader::TransparentShaderContext::shadeSpan(int x, int y, SkPMColor span[], 108 void SkTransparentShader::TransparentShaderContext::shadeSpan16(int x, int y, uint16_t span[],
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/external/skia/src/effects/ |
H A D | SkTransparentShader.cpp | 16 return SkNEW_PLACEMENT_ARGS(storage, TransparentShaderContext, (*this, rec)); 20 return sizeof(TransparentShaderContext); 23 SkTransparentShader::TransparentShaderContext::TransparentShaderContext( function in class:SkTransparentShader::TransparentShaderContext 28 SkTransparentShader::TransparentShaderContext::~TransparentShaderContext() {} 30 uint32_t SkTransparentShader::TransparentShaderContext::getFlags() const { 49 void SkTransparentShader::TransparentShaderContext::shadeSpan(int x, int y, SkPMColor span[], 108 void SkTransparentShader::TransparentShaderContext::shadeSpan16(int x, int y, uint16_t span[],
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/external/chromium_org/third_party/skia/include/effects/ |
H A D | SkTransparentShader.h | 19 class TransparentShaderContext : public SkShader::Context { class in class:SkTransparentShader 21 TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&); 22 virtual ~TransparentShaderContext();
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/external/skia/include/effects/ |
H A D | SkTransparentShader.h | 19 class TransparentShaderContext : public SkShader::Context { class in class:SkTransparentShader 21 TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&); 22 virtual ~TransparentShaderContext();
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