/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLUniformHandle.h | 11 inline GrGLProgramDataManager::UniformHandle GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(int index) { 12 return GrGLProgramDataManager::UniformHandle(index);
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H A D | GrGLProgramDataManager.h | 43 class UniformHandle : public ShaderResourceHandle { class in class:GrGLProgramDataManager 47 static UniformHandle CreateFromUniformIndex(int i); 48 UniformHandle() { } function in class:GrGLProgramDataManager::UniformHandle 49 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; } 51 UniformHandle(int value) : ShaderResourceHandle(value) { } function in class:GrGLProgramDataManager::UniformHandle 79 void setSampler(UniformHandle, GrGLint texUnit) const; 80 void set1f(UniformHandle, GrGLfloat v0) const; 81 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 82 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; 83 void set2fv(UniformHandle, in [all...] |
H A D | GrGLProcessor.h | 37 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef in class:GrGLProcessor 50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) 63 UniformHandle fSamplerUniform;
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H A D | GrGLProgramDataManager.cpp | 63 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const { 79 void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { 92 void GrGLProgramDataManager::set1fv(UniformHandle u, 111 void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const { 124 void GrGLProgramDataManager::set2fv(UniformHandle u, 140 void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const { 153 void GrGLProgramDataManager::set3fv(UniformHandle u, 169 void GrGLProgramDataManager::set4f(UniformHandle u, 186 void GrGLProgramDataManager::set4fv(UniformHandle u, 202 void GrGLProgramDataManager::setMatrix3f(UniformHandle [all...] |
H A D | GrGLProgramEffects.h | 31 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef in class:GrGLProgramEffects 69 UniformHandle fUniform; 116 UniformHandle fHandle;
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H A D | GrGLProgram.h | 164 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef in class:GrGLProgram
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/external/skia/src/gpu/gl/ |
H A D | GrGLUniformHandle.h | 11 inline GrGLUniformManager::UniformHandle GrGLUniformManager::UniformHandle::CreateFromUniformIndex(int index) { 12 return GrGLUniformManager::UniformHandle(index);
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H A D | GrGLUniformManager.h | 25 class UniformHandle { class in class:GrGLUniformManager 27 static UniformHandle CreateFromUniformIndex(int i); 31 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; } 33 UniformHandle() function in class:GrGLUniformManager::UniformHandle 38 UniformHandle(int value) function in class:GrGLUniformManager::UniformHandle 51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray); 56 void setSampler(UniformHandle, GrGLint texUnit) const; 57 void set1f(UniformHandle, GrGLfloat v0) const; 58 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 59 void set2f(UniformHandle, GrGLfloa [all...] |
H A D | GrGLShaderBuilder.h | 44 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef in class:GrGLShaderBuilder 48 UniformHandle fViewMatrixUni; 49 UniformHandle fRTAdjustmentUni; 50 UniformHandle fColorUni; 51 UniformHandle fCoverageUni; 55 UniformHandle fRTHeightUni; 58 UniformHandle fDstCopyTopLeftUni; 59 UniformHandle fDstCopyScaleUni; 60 UniformHandle fDstCopySamplerUn [all...] |
H A D | GrGLUniformManager.cpp | 23 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { 31 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx); 34 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { 50 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { 63 void GrGLUniformManager::set1fv(UniformHandle u, 82 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const { 95 void GrGLUniformManager::set2fv(UniformHandle u, 111 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const { 124 void GrGLUniformManager::set3fv(UniformHandle u, 140 void GrGLUniformManager::set4f(UniformHandle [all...] |
H A D | GrGLProgramEffects.h | 30 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef in class:GrGLProgramEffects 79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) 86 UniformHandle samplerUniform() const { return fSamplerUniform; } 92 UniformHandle fSamplerUniform; 119 UniformHandle fUniform; 202 UniformHandle fHandle;
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H A D | GrGLProgram.h | 165 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef in class:GrGLProgram
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/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 43 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef in class:GrGLProgramBuilder 48 UniformHandle fViewMatrixUni; 49 UniformHandle fRTAdjustmentUni; 50 UniformHandle fColorUni; 51 UniformHandle fCoverageUni; 55 UniformHandle fRTHeightUni; 58 UniformHandle fDstCopyTopLeftUni; 59 UniformHandle fDstCopyScaleUni; 60 UniformHandle fDstCopySamplerUn [all...] |
/external/chromium_org/third_party/skia/src/gpu/effects/ |
H A D | GrConvolutionEffect.cpp | 16 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef 42 UniformHandle fKernelUni; 43 UniformHandle fImageIncrementUni; 44 UniformHandle fBoundsUni;
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H A D | GrMatrixConvolutionEffect.cpp | 31 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef in class:GrGLMatrixConvolutionEffect 35 UniformHandle fBoundsUni; 36 UniformHandle fKernelUni; 37 UniformHandle fImageIncrementUni; 38 UniformHandle fKernelOffsetUni; 39 UniformHandle fGainUni; 40 UniformHandle fBiasUni;
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H A D | GrBicubicEffect.cpp | 44 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef in class:GrGLBicubicEffect 46 UniformHandle fCoefficientsUni; 47 UniformHandle fImageIncrementUni;
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H A D | GrTextureDomain.h | 127 GrGLProgramDataManager::UniformHandle fDomainUni;
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/external/skia/src/gpu/effects/ |
H A D | GrConvolutionEffect.cpp | 15 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 41 UniformHandle fKernelUni; 42 UniformHandle fImageIncrementUni; 43 UniformHandle fBoundsUni;
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H A D | GrBicubicEffect.cpp | 34 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef in class:GrGLBicubicEffect 36 UniformHandle fCoefficientsUni; 37 UniformHandle fImageIncrementUni;
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H A D | GrDistanceFieldTextureEffect.cpp | 158 GrGLUniformManager::UniformHandle fTextureSizeUni; 160 GrGLUniformManager::UniformHandle fLuminanceUni; 422 GrGLUniformManager::UniformHandle fTextureSizeUni; 424 GrGLUniformManager::UniformHandle fTextColorUni;
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
H A D | SkGradientShaderPriv.h | 465 GrGLProgramDataManager::UniformHandle fFSYUni; 466 GrGLProgramDataManager::UniformHandle fColorStartUni; 467 GrGLProgramDataManager::UniformHandle fColorMidUni; 468 GrGLProgramDataManager::UniformHandle fColorEndUni;
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/external/skia/src/effects/gradients/ |
H A D | SkGradientShaderPriv.h | 436 GrGLUniformManager::UniformHandle fFSYUni; 437 GrGLUniformManager::UniformHandle fColorStartUni; 438 GrGLUniformManager::UniformHandle fColorMidUni; 439 GrGLUniformManager::UniformHandle fColorEndUni;
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/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkMagnifierImageFilter.cpp | 92 typedef GrGLProgramDataManager::UniformHandle UniformHandle; typedef 109 UniformHandle fOffsetVar; 110 UniformHandle fInvZoomVar; 111 UniformHandle fInvInsetVar;
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/external/skia/src/effects/ |
H A D | SkMagnifierImageFilter.cpp | 92 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 109 UniformHandle fOffsetVar; 110 UniformHandle fInvZoomVar; 111 UniformHandle fInvInsetVar;
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H A D | SkLightingImageFilter.cpp | 27 typedef GrGLUniformManager::UniformHandle UniformHandle; typedef 38 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { 43 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { 444 UniformHandle lightColorUni() const { return fColorUni; } 447 UniformHandle fColorUni; 463 UniformHandle fDirectionUni; 477 UniformHandle fLocationUni; 494 UniformHandle fLocationUni; 495 UniformHandle fExponentUn [all...] |