Searched refs:VARYING (Results 1 - 12 of 12) sorted by relevance
/external/deqp/framework/randomshaders/ |
H A D | rsgVariable.cpp | 82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break; 103 str << Token::VARYING << Token::MEDIUM_PRECISION;
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H A D | rsgToken.hpp | 107 VARYING, enumerator in enum:rsg::Token::Type
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/external/dexmaker/src/dx/java/com/android/dx/ssa/ |
H A D | SCCP.java | 44 private static final int VARYING = 2; field in class:SCCP 63 * algorithm much faster if you move all values to VARYING as fast as 115 if (latticeValue == VARYING) { 156 * VARYING x anything = VARYING 157 * CONSTANT x CONSTANT = CONSTANT if equal constants, VARYING otherwise 163 if (latticeValues[phiResultReg] == VARYING) { 186 phiResultValue = VARYING; 231 case VARYING: return "VARYING"; [all...] |
/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | glslang_tab.h | 98 VARYING = 299, enumerator in enum:yytokentype
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H A D | glslang.l | 95 "varying" { return ES2_keyword_ES3_reserved(context, VARYING); }
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H A D | glslang.y | 142 %token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING 1118 | VARYING { 1127 | INVARIANT VARYING {
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H A D | glslang_lex.cpp | 1388 { return ES2_keyword_ES3_reserved(context, VARYING); }
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H A D | glslang_tab.cpp | 182 VARYING = 299, enumerator in enum:yytokentype 839 "VARYING", "MATRIX2x3", "MATRIX3x2", "MATRIX2x4", "MATRIX4x2",
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/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/ |
H A D | glsl_parser.h | 74 VARYING = 292, enumerator in enum:yytokentype 275 #define VARYING 292 macro
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H A D | glsl_parser.cc | 183 VARYING = 292, enumerator in enum:yytokentype 384 #define VARYING 292 macro 1093 "UNIFORM", "VARYING", "NOPERSPECTIVE", "FLAT", "SMOOTH", "MAT2X2",
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H A D | glsl_lexer.cc | 1856 return VARYING;
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/external/srec/config/en.us/dictionary/ |
H A D | c0.6 | [all...] |
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