/external/deqp/modules/gles3/functional/ |
H A D | es3fScissorTests.cpp | 60 using tcu::Vec4; 70 const tcu::Vec4 scissor; 71 const tcu::Vec4 render; 76 { "contained_quads", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 77 { "partial_quads", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 78 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }, 79 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0. [all...] |
H A D | es3fFboTestUtil.hpp | 61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color); 76 void setGradient (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax); 88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f)); 92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias); 93 void setOutScaleBias (const tcu::Vec4 [all...] |
H A D | es3fClippingTests.cpp | 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); 55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); 56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); 367 std::string genClippingPointInfoString(const tcu::Vec4& p) 381 std::string genColorString(const tcu::Vec4& p) 383 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); 384 const tcu::Vec4 re [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 104 tcu::Vec4 minCoord; 105 tcu::Vec4 maxCoord; 140 const tcu::Vec4& minCoord_, 141 const tcu::Vec4& maxCoord_, 219 tcu::Vec4 scale; 220 tcu::Vec4 bias; 235 using tcu::Vec4; 342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } 343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 344 inline Vec4 texture2DArra [all...] |
H A D | es3fDefaultVertexAttributeTests.cpp | 84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0; 101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 203 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4 [all...] |
H A D | es3fFboTestCase.hpp | 59 void readPixels (tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias); 63 void clearColorBuffer (const tcu::TextureFormat& format, const tcu::Vec4& value = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fScissorTests.cpp | 50 using tcu::Vec4; 60 const tcu::Vec4 scissor; 61 const tcu::Vec4 render; 66 { "contained_tris", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 67 { "partial_tris", "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 30 }, 68 { "contained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE, 1 }, 69 { "enclosing_tri", "Triangle fully covering scissor area", Vec4(0. [all...] |
H A D | es2fClippingTests.cpp | 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); 55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); 56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); 364 std::string genClippingPointInfoString(const tcu::Vec4& p) 378 std::string genColorString(const tcu::Vec4& p) 380 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); 381 const tcu::Vec4 re [all...] |
H A D | es2fRasterizationTests.cpp | 90 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType); 91 void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec4>& coloDrata, glw::GLenum primitiveType); 181 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLenum primitiveType) 184 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); 189 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec4>& colorData, glw::GLenum primitiveType) 224 virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles) = DE_NULL; 250 std::vector<tcu::Vec4> drawBuffe [all...] |
/external/deqp/framework/common/ |
H A D | tcuTextureUtil.hpp | 43 Vec4 sRGBToLinear (const Vec4& cs); 44 Vec4 linearToSRGB (const Vec4& cl); 67 Vec4 valueMin; 68 Vec4 valueMax; 69 Vec4 lookupScale; 70 Vec4 lookupBias; 72 TextureFormatInfo (const Vec4& valueMin_, const Vec4 [all...] |
H A D | tcuTexLookupVerifier.hpp | 47 Vec4 colorThreshold; //!< Threshold for match. 98 Vec4 computeFixedPointThreshold (const IVec4& bits); 99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value); 108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result); 109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4 [all...] |
H A D | tcuTexture.hpp | 185 Vec4 borderColor; 199 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), 261 Vec4 getPixel (int x, int y, int z = 0) const; 271 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const; 272 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const; 273 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const; 275 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const; 276 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const; 277 Vec4 sample3DOffse 190 Sampler(WrapMode wrapS_, WrapMode wrapT_, WrapMode wrapR_, FilterMode minFilter_, FilterMode magFilter_, float lodThreshold_ = 0.0f, bool normalizedCoords_ = true, CompareMode compare_ = COMPAREMODE_NONE, int compareChannel_ = 0, const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), bool seamlessCubeMap_ = false) argument [all...] |
/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentPacket.hpp | 54 tcu::Vec4 barycentric[3]; //!< Perspective-correct barycentric values.
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H A D | rrRasterizer.hpp | 132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2); 152 tcu::Vec4 m_v0; 153 tcu::Vec4 m_v1; 154 tcu::Vec4 m_v2; 182 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth); 195 tcu::Vec4 m_v0; 196 tcu::Vec4 m_v [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f)); 62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias); 63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); 74 tcu::Vec4 scale; 75 tcu::Vec4 bia [all...] |
H A D | es31fFboTestCase.hpp | 59 void readPixels (tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias); 63 void clearColorBuffer (const tcu::TextureFormat& format, const tcu::Vec4& value = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
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/external/deqp/modules/glshared/ |
H A D | glsRasterizationTestUtil.hpp | 60 tcu::Vec4 positions[3]; 61 tcu::Vec4 colors[3]; 72 tcu::Vec4 positions[2]; 73 tcu::Vec4 colors[2]; 84 tcu::Vec4 position; 85 tcu::Vec4 color; 108 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample);
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H A D | glsShaderPerformanceMeasurer.hpp | 48 AttribSpec (const char* name_, const tcu::Vec4& p00_, const tcu::Vec4& p01_, const tcu::Vec4& p10_, const tcu::Vec4& p11_) 60 tcu::Vec4 p00; //!< Bottom left. 61 tcu::Vec4 p01; //!< Bottom right. 62 tcu::Vec4 p10; //!< Top left. 63 tcu::Vec4 p11; //!< Top right.
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H A D | glsScissorTests.hpp | 51 using tcu::Vec4; 80 const Vec4& scissorArea, 81 const Vec4& renderArea, 88 const Vec4& scissorArea, 101 const Vec4& scissorArea);
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H A D | glsLongStressTestUtil.cpp | 32 using tcu::Vec4; 131 context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float)numDummyAttributes))); 173 Vec4(0.0f), Vec4(1.0f))); 241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); 384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); 386 context.attributes.push_back(gls::VarSpec("a_texCoord0${NS}", Vec4( [all...] |
/external/deqp/modules/egl/ |
H A D | teglGLES1RenderUtil.hpp | 37 void clear (int x, int y, int width, int height, const tcu::Vec4& color);
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H A D | teglGLES2RenderUtil.hpp | 37 void clear (int x, int y, int width, int height, const tcu::Vec4& color);
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H A D | teglVGRenderUtil.hpp | 37 void clear (int x, int y, int width, int height, const tcu::Vec4& color);
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/external/deqp/modules/gles2/scripts/ |
H A D | gen-swizzles.py | 168 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), 169 Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0), 170 Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)] 176 inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(Fals [all...] |
/external/deqp/modules/gles3/scripts/ |
H A D | gen-swizzles.py | 172 inVec4 = [Vec4(0.0, 0.5, 0.75, 0.825), Vec4(1.0, 1.25, 1.125, 1.75), 173 Vec4(-0.5, -2.25, -4.875, 9.0), Vec4(-32.0, 64.0, -51.0, 24.0), 174 Vec4(-0.75, -1.0/31.0, 1.0/19.0, 1.0/4.0)] 180 inBVec4 = [Vec4(True, False, False, True), Vec4(False, False, False, True), Vec4(False, True, False, False), Vec4(True, True, True, True), Vec4(Fals [all...] |