/external/chromium_org/ui/gfx/geometry/ |
H A D | vector3d_f.h | 21 class GFX_EXPORT Vector3dF { class in namespace:gfx 23 Vector3dF(); 24 Vector3dF(float x, float y, float z); 26 explicit Vector3dF(const Vector2dF& other); 41 void Add(const Vector3dF& other); 43 void Subtract(const Vector3dF& other); 45 void operator+=(const Vector3dF& other) { Add(other); } 46 void operator-=(const Vector3dF& other) { Subtract(other); } 48 void SetToMin(const Vector3dF& other) { 54 void SetToMax(const Vector3dF [all...] |
H A D | vector3d_f.cc | 13 Vector3dF::Vector3dF() function in class:gfx::Vector3dF 19 Vector3dF::Vector3dF(float x, float y, float z) function in class:gfx::Vector3dF 25 Vector3dF::Vector3dF(const Vector2dF& other) function in class:gfx::Vector3dF 31 std::string Vector3dF::ToString() const { 35 bool Vector3dF::IsZero() const { 39 void Vector3dF::Add(const Vector3dF [all...] |
H A D | vector3d_unittest.cc | 15 gfx::Vector3dF float_zero(0, 0, 0); 16 gfx::Vector3dF float_nonzero(0.1f, -0.1f, 0.1f); 23 gfx::Vector3dF f1(3.1f, 5.1f, 2.7f); 24 gfx::Vector3dF f2(4.3f, -1.3f, 8.1f); 27 gfx::Vector3dF expected; 28 gfx::Vector3dF actual; 30 { gfx::Vector3dF(3.1F, 5.1F, 2.7f), f1 + gfx::Vector3dF() }, 31 { gfx::Vector3dF(3.1f + 4.3f, 5.1f - 1.3f, 2.7f + 8.1f), f1 + f2 }, 32 { gfx::Vector3dF(3. [all...] |
H A D | matrix3_unittest.cc | 21 Vector3dF(1.0f, 1.0f, 1.0f), Vector3dF(1.0f, 1.0f, 1.0f)); 23 Vector3dF(1.0f, 1.0f, 1.0f), Vector3dF(0.0f, 0.0f, 0.0f)); 37 EXPECT_EQ(Vector3dF(0.0f, 1.0f, 0.0f), identity.get_column(1)); 39 EXPECT_EQ(Vector3dF(2.0f, 5.0f, 8.0f), matrix.get_column(2)); 40 matrix.set_column(0, Vector3dF(0.1f, 0.2f, 0.3f)); 41 EXPECT_EQ(Vector3dF(0.1f, 0.2f, 0.3f), matrix.get_column(0)); 93 Vector3dF eigenvals = identity.SolveEigenproblem(NULL); 94 EXPECT_EQ(Vector3dF(1. [all...] |
H A D | matrix3_f.h | 20 static Matrix3F FromOuterProduct(const Vector3dF& a, const Vector3dF& bt); 49 Vector3dF get_column(int i) const { 50 return Vector3dF( 56 void set_column(int i, const Vector3dF& c) { 88 Vector3dF SolveEigenproblem(Matrix3F* eigenvectors) const;
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H A D | point3_f.cc | 15 Point3F operator+(const Point3F& lhs, const Vector3dF& rhs) { 24 Point3F operator-(const Point3F& lhs, const Vector3dF& rhs) { 33 Vector3dF operator-(const Point3F& lhs, const Point3F& rhs) { 37 return Vector3dF(x, y, z);
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H A D | point3_f.h | 51 void operator+=(const Vector3dF& v) { 58 void operator-=(const Vector3dF& v) { 94 GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs); 98 GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs); 102 GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs); 104 inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) {
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H A D | point3_unittest.cc | 13 gfx::Vector3dF v1(3.1f, -3.2f, 9.3f); 14 gfx::Vector3dF v2(-8.1f, 1.2f, 3.3f); 24 { a, a + gfx::Vector3dF() }, 42 gfx::Vector3dF v1(3.1f, -3.2f, 9.3f);
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H A D | matrix3_f.cc | 80 Matrix3F Matrix3F::FromOuterProduct(const Vector3dF& a, const Vector3dF& bt) { 124 Vector3dF Matrix3F::SolveEigenproblem(Matrix3F* eigenvectors) const { 131 return Vector3dF(); 213 Vector3dF e1 = CrossProduct(matrix_b.get_column(0), 215 Vector3dF e2 = CrossProduct(matrix_b.get_column(1), 217 Vector3dF e3 = CrossProduct(matrix_b.get_column(2), 227 Vector3dF eigvec = e1 + e2 + e3; 234 return Vector3dF(eigenvalues[0], eigenvalues[1], eigenvalues[2]);
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H A D | box_f.h | 56 void operator+=(const Vector3dF& offset) { 152 inline BoxF operator+(const BoxF& b, const Vector3dF& v) {
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/external/chromium_org/ash/wm/maximize_mode/ |
H A D | maximize_mode_controller_unittest.cc | 77 void TriggerAccelerometerUpdate(const gfx::Vector3dF& base, 78 const gfx::Vector3dF& lid) { 120 gfx::Vector3dF base_vector(0.0f, -kMeanGravity, 0.0f); 121 gfx::Vector3dF lid_vector(0.0f, 279 TriggerAccelerometerUpdate(gfx::Vector3dF(0.0f, 0.0f, -kMeanGravity), 280 gfx::Vector3dF(0.0f, -kMeanGravity, 0.0f)); 284 TriggerAccelerometerUpdate(gfx::Vector3dF(kMeanGravity, 0.0f, 0.0f), 285 gfx::Vector3dF(kMeanGravity, 0.0f, 0.0f)); 289 TriggerAccelerometerUpdate(gfx::Vector3dF(kMeanGravity, 0.0f, -0.1f), 290 gfx::Vector3dF(kMeanGravit [all...] |
H A D | maximize_mode_controller.cc | 93 float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base, 94 const gfx::Vector3dF& other) { 101 float ClockwiseAngleBetweenVectorsInDegrees(const gfx::Vector3dF& base, 102 const gfx::Vector3dF& other, 103 const gfx::Vector3dF& normal) { 105 gfx::Vector3dF cross(base); 274 void MaximizeModeController::HandleHingeRotation(const gfx::Vector3dF& base, 275 const gfx::Vector3dF& lid) { 276 static const gfx::Vector3dF hinge_vector(1.0f, 0.0f, 0.0f); 280 gfx::Vector3dF base_flattene [all...] |
H A D | maximize_mode_controller.h | 142 void HandleHingeRotation(const gfx::Vector3dF& base, 143 const gfx::Vector3dF& lid); 147 void HandleScreenRotation(const gfx::Vector3dF& lid);
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/external/chromium_org/cc/quads/ |
H A D | draw_polygon.h | 29 const gfx::Vector3dF& normal, 56 const gfx::Vector3dF& normal() const { return normal_; } 62 static gfx::Vector3dF default_normal; 70 gfx::Vector3dF normal_;
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H A D | draw_polygon.cc | 33 gfx::Vector3dF DrawPolygon::default_normal = gfx::Vector3dF(0.0f, 0.0f, -1.0f); 40 const gfx::Vector3dF& normal, 160 const gfx::Vector3dF& plane_normal, 163 gfx::Vector3dF start_to_origin_vector = plane_origin - line_start; 164 gfx::Vector3dF end_to_origin_vector = plane_origin - line_end; 182 gfx::Vector3dF v = line_end - line_start; 212 normal_ = gfx::Vector3dF(new_normal.x(), new_normal.y(), new_normal.z()); 240 normal_ = gfx::Vector3dF(0.0f, 0.0f, -1.0f);
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H A D | draw_polygon_unittest.cc | 49 polygon_a, vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0); 51 polygon_b, vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1); 71 polygon_a, vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0); 73 polygon_b, vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1); 92 polygon_a, vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0); 94 polygon_b, vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1); 136 polygon_a, vertices_a, gfx::Vector3dF(0.0f, 1.0f, 0.0f), 0); 138 polygon_b, vertices_b, gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 1); 171 polygon_a, vertices_a, gfx::Vector3dF(0.707107f, 0.0f, -0.707107f), 0);
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/external/chromium_org/ui/accelerometer/ |
H A D | accelerometer_types.h | 41 gfx::Vector3dF reading; 57 const gfx::Vector3dF& get(AccelerometerSource source) const {
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/external/chromium_org/cc/output/ |
H A D | bsp_tree_unittest.cc | 110 CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); 112 CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 1)); 114 CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 2)); 140 CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); 142 CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); 169 CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); 171 CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); 198 CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); 200 CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); 232 CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0. [all...] |
/external/chromium_org/ui/gfx/ |
H A D | interpolated_transform.h | 114 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis, 117 InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis, 128 gfx::Vector3dF axis_;
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H A D | color_analysis.h | 120 const gfx::Vector3dF& color_transform,
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H A D | transform.h | 22 class Vector3dF; 87 void RotateAbout(const Vector3dF& axis, double degrees);
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/external/chromium_org/cc/layers/ |
H A D | layer_utils.cc | 108 box.set_origin(box.origin() + gfx::Vector3dF(-transform_origin_x, 131 gfx::Vector3dF(transform_origin_x + position.x(),
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/external/chromium_org/cc/animation/ |
H A D | transform_operations.h | 78 bool ScaleComponent(gfx::Vector3dF* scale) const;
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H A D | transform_operation.cc | 128 result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), 238 gfx::Vector3dF axis(exemplar->rotate.axis.x, 262 gfx::Vector3dF other_axis( 300 gfx::Vector3dF normal = axis; 305 gfx::Vector3dF to_point = point - origin; 311 gfx::Vector3dF v1 = point - center; 317 gfx::Vector3dF v2 = gfx::CrossProduct(normal, v1); 418 corner += gfx::Vector3dF(i & 1 ? box.width() : 0.f,
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/external/chromium_org/cc/trees/ |
H A D | layer_sorter.h | 47 gfx::Vector3dF layer_normal;
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