/external/pdfium/core/src/fxge/agg/agg23/ |
H A D | agg_conv_dash.h | 27 template<class VertexSource, class Markers = null_markers> 28 struct conv_dash : public conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> { 30 typedef conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> base_type; 31 conv_dash(VertexSource& vs) : 32 conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers>(vs) 56 conv_dash(const conv_dash<VertexSource, Markers>&); 57 const conv_dash<VertexSource, Markers>& 58 operator = (const conv_dash<VertexSource, Markers>&);
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H A D | agg_conv_stroke.h | 27 template<class VertexSource, class Markers = null_markers> 29 public conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> { 31 typedef conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> base_type; 32 conv_stroke(VertexSource& vs) : 33 conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers>(vs) 105 conv_stroke(const conv_stroke<VertexSource, Markers>&); 106 const conv_stroke<VertexSource, Markers>& 107 operator = (const conv_stroke<VertexSource, Markers>&);
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H A D | agg_conv_adaptor_vcgen.h | 31 template<class VertexSource, 41 conv_adaptor_vcgen(VertexSource& source) : 45 void set_source(VertexSource& source) 72 conv_adaptor_vcgen(const conv_adaptor_vcgen<VertexSource, Generator, Markers>&); 73 const conv_adaptor_vcgen<VertexSource, Generator, Markers>& 74 operator = (const conv_adaptor_vcgen<VertexSource, Generator, Markers>&); 75 VertexSource* m_source; 83 template<class VertexSource, class Generator, class Markers> 84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y)
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H A D | agg_render_scanlines.h | 33 class VertexSource, class ColorStorage, class PathId> 37 VertexSource& vs,
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H A D | agg_path_storage.h | 58 template<class VertexSource> 59 void add_path(VertexSource& vs, 73 template<class VertexSource> 74 void add_path_curve(VertexSource& vs,
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H A D | agg_rasterizer_scanline_aa.h | 371 template<class VertexSource> 372 void add_path(VertexSource& vs, unsigned path_id = 0) 382 template<class VertexSource> 383 void add_path_transformed(VertexSource& vs, const CFX_AffineMatrix* pMatrix, unsigned path_id = 0)
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 104 struct VertexSource struct in namespace:sglr::pdec 106 VertexSource (const std::string& str) : source(str) { } function in struct:sglr::pdec::VertexSource 155 ShaderProgramDeclaration& operator<< (const VertexSource&);
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H A D | sglrShaderProgram.cpp | 75 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexSource& c)
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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H A D | es31fLayoutBindingTests.cpp | 966 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1091 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) 1298 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1390 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) 1564 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1641 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str())) 1799 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) 1876 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
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H A D | es31fShaderHelperInvocationTests.cpp | 305 << glu::VertexSource( 449 << glu::VertexSource(
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H A D | es31fStencilTexturingTests.cpp | 126 << glu::VertexSource( 199 << glu::VertexSource( 264 << glu::VertexSource( 329 << glu::VertexSource(
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H A D | es31fMultisampleShaderRenderCase.cpp | 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); 287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
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/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.hpp | 252 struct VertexSource : public ShaderSource struct in namespace:glu 254 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} function in struct:glu::VertexSource
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H A D | gluContextInfo.cpp | 53 ProgramSources() << VertexSource(m_vertexSource)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderFragDataTests.cpp | 121 sources << glu::VertexSource( 232 << glu::VertexSource(
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H A D | es3fFboTestUtil.cpp | 83 << sglr::pdec::VertexSource( 159 << sglr::pdec::VertexSource( 282 decl << sglr::pdec::VertexSource( 432 << sglr::pdec::VertexSource( 570 << sglr::pdec::VertexSource( 678 << sglr::pdec::VertexSource( 785 << sglr::pdec::VertexSource(
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H A D | es3fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
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H A D | es3fDepthTests.cpp | 68 << sglr::pdec::VertexSource("#version 300 es\n"
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderFragDataTests.cpp | 121 sources << glu::VertexSource(
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H A D | es2fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
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H A D | es2fDepthTests.cpp | 68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
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/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 484 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 555 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
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/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 559 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec)) 585 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "", "geom_")) 644 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", "")) 1361 << glu::VertexSource(generateVertexShaderForTess(shaderSpec.version)) 1464 << glu::VertexSource(generateVertexShaderForTess(shaderSpec.version))
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