Searched refs:VertexSource (Results 1 - 25 of 71) sorted by relevance

123

/external/pdfium/core/src/fxge/agg/agg23/
H A Dagg_conv_dash.h27 template<class VertexSource, class Markers = null_markers>
28 struct conv_dash : public conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> {
30 typedef conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers> base_type;
31 conv_dash(VertexSource& vs) :
32 conv_adaptor_vcgen<VertexSource, vcgen_dash, Markers>(vs)
56 conv_dash(const conv_dash<VertexSource, Markers>&);
57 const conv_dash<VertexSource, Markers>&
58 operator = (const conv_dash<VertexSource, Markers>&);
H A Dagg_conv_stroke.h27 template<class VertexSource, class Markers = null_markers>
29 public conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> {
31 typedef conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers> base_type;
32 conv_stroke(VertexSource& vs) :
33 conv_adaptor_vcgen<VertexSource, vcgen_stroke, Markers>(vs)
105 conv_stroke(const conv_stroke<VertexSource, Markers>&);
106 const conv_stroke<VertexSource, Markers>&
107 operator = (const conv_stroke<VertexSource, Markers>&);
H A Dagg_conv_adaptor_vcgen.h31 template<class VertexSource,
41 conv_adaptor_vcgen(VertexSource& source) :
45 void set_source(VertexSource& source)
72 conv_adaptor_vcgen(const conv_adaptor_vcgen<VertexSource, Generator, Markers>&);
73 const conv_adaptor_vcgen<VertexSource, Generator, Markers>&
74 operator = (const conv_adaptor_vcgen<VertexSource, Generator, Markers>&);
75 VertexSource* m_source;
83 template<class VertexSource, class Generator, class Markers>
84 unsigned conv_adaptor_vcgen<VertexSource, Generator, Markers>::vertex(FX_FLOAT* x, FX_FLOAT* y)
H A Dagg_render_scanlines.h33 class VertexSource, class ColorStorage, class PathId>
37 VertexSource& vs,
H A Dagg_path_storage.h58 template<class VertexSource>
59 void add_path(VertexSource& vs,
73 template<class VertexSource>
74 void add_path_curve(VertexSource& vs,
H A Dagg_rasterizer_scanline_aa.h371 template<class VertexSource>
372 void add_path(VertexSource& vs, unsigned path_id = 0)
382 template<class VertexSource>
383 void add_path_transformed(VertexSource& vs, const CFX_AffineMatrix* pMatrix, unsigned path_id = 0)
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp104 struct VertexSource struct in namespace:sglr::pdec
106 VertexSource (const std::string& str) : source(str) { } function in struct:sglr::pdec::VertexSource
155 ShaderProgramDeclaration& operator<< (const VertexSource&);
H A DsglrShaderProgram.cpp75 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexSource& c)
/external/deqp/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
H A Des31fLayoutBindingTests.cpp966 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1091 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1298 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1390 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1564 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1641 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
1799 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1876 << glu::VertexSource(generateVertexShader(m_shaderType, vertexUniformDecl.str(), shaderBody.str()))
H A Des31fShaderHelperInvocationTests.cpp305 << glu::VertexSource(
449 << glu::VertexSource(
H A Des31fStencilTexturingTests.cpp126 << glu::VertexSource(
199 << glu::VertexSource(
264 << glu::VertexSource(
329 << glu::VertexSource(
H A Des31fMultisampleShaderRenderCase.cpp206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
/external/deqp/framework/opengl/
H A DgluShaderProgram.hpp252 struct VertexSource : public ShaderSource struct in namespace:glu
254 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} function in struct:glu::VertexSource
H A DgluContextInfo.cpp53 ProgramSources() << VertexSource(m_vertexSource)
/external/deqp/modules/gles3/functional/
H A Des3fShaderFragDataTests.cpp121 sources << glu::VertexSource(
232 << glu::VertexSource(
H A Des3fFboTestUtil.cpp83 << sglr::pdec::VertexSource(
159 << sglr::pdec::VertexSource(
282 decl << sglr::pdec::VertexSource(
432 << sglr::pdec::VertexSource(
570 << sglr::pdec::VertexSource(
678 << sglr::pdec::VertexSource(
785 << sglr::pdec::VertexSource(
H A Des3fShaderInvarianceTests.cpp182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
H A Des3fDepthTests.cpp68 << sglr::pdec::VertexSource("#version 300 es\n"
/external/deqp/modules/gles2/functional/
H A Des2fShaderFragDataTests.cpp121 sources << glu::VertexSource(
H A Des2fShaderInvarianceTests.cpp182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
H A Des2fDepthTests.cpp68 << sglr::pdec::VertexSource("attribute highp vec4 a_position;\n"
/external/deqp/modules/gles31/stress/
H A Des31sVertexAttributeBindingTests.cpp484 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
555 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
/external/deqp/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp559 glu::ProgramSources() << glu::VertexSource(generateVertexShader(shaderSpec))
585 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "", "geom_"))
644 glu::ProgramSources() << glu::VertexSource(generatePassthroughVertexShader(shaderSpec, "a_", ""))
1361 << glu::VertexSource(generateVertexShaderForTess(shaderSpec.version))
1464 << glu::VertexSource(generateVertexShaderForTess(shaderSpec.version))

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