Searched refs:__glXFlushRenderBuffer (Results 1 - 17 of 17) sorted by relevance

/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
H A Dindirect.c142 (void) __glXFlushRenderBuffer(gc, gc->pc);
157 (void) __glXFlushRenderBuffer(gc, gc->pc);
189 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
201 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
213 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
225 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
237 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
249 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
261 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
273 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(g
[all...]
/external/chromium_org/third_party/mesa/src/src/glx/
H A Dpackrender.h78 pc = __glXFlushRenderBuffer(gc, pc); \
84 pc = __glXFlushRenderBuffer(gc, pc); \
90 pc = __glXFlushRenderBuffer(gc, pc); \
99 pc = __glXFlushRenderBuffer(gc, pc); \
108 pc = __glXFlushRenderBuffer(gc, pc); \
117 pc = __glXFlushRenderBuffer(gc, pc); \
146 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dindirect_vertex_array.c513 pc = __glXFlushRenderBuffer(gc, pc);
520 pc = __glXFlushRenderBuffer(gc, pc);
528 (void) __glXFlushRenderBuffer(gc, gc->pc);
613 __glXFlushRenderBuffer(gc, gc->pc);
631 (void) __glXFlushRenderBuffer(gc, gc->pc);
691 (void) __glXFlushRenderBuffer(gc, gc->pc);
739 gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
753 pc = __glXFlushRenderBuffer(gc, pc);
771 pc = __glXFlushRenderBuffer(gc, pc);
779 (void) __glXFlushRenderBuffer(g
[all...]
H A Dindirect_glx.c189 __glXFlushRenderBuffer(gc, gc->pc);
208 __glXFlushRenderBuffer(gc, gc->pc);
227 __glXFlushRenderBuffer(gc, gc->pc);
H A Dpacksingle.h68 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dsingle2.c683 (void) __glXFlushRenderBuffer(gc, gc->pc);
892 (void) __glXFlushRenderBuffer(gc, gc->pc);
H A Dglxclient.h240 * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
607 extern GLubyte *__glXFlushRenderBuffer(struct glx_context *, GLubyte *);
H A Dglxext.c936 (void) __glXFlushRenderBuffer(gc, gc->pc);
969 __glXFlushRenderBuffer(struct glx_context * ctx, GLubyte * pc) function
/external/mesa3d/src/glx/
H A Dpackrender.h78 pc = __glXFlushRenderBuffer(gc, pc); \
84 pc = __glXFlushRenderBuffer(gc, pc); \
90 pc = __glXFlushRenderBuffer(gc, pc); \
99 pc = __glXFlushRenderBuffer(gc, pc); \
108 pc = __glXFlushRenderBuffer(gc, pc); \
117 pc = __glXFlushRenderBuffer(gc, pc); \
146 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dindirect_vertex_array.c513 pc = __glXFlushRenderBuffer(gc, pc);
520 pc = __glXFlushRenderBuffer(gc, pc);
528 (void) __glXFlushRenderBuffer(gc, gc->pc);
613 __glXFlushRenderBuffer(gc, gc->pc);
631 (void) __glXFlushRenderBuffer(gc, gc->pc);
691 (void) __glXFlushRenderBuffer(gc, gc->pc);
739 gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
753 pc = __glXFlushRenderBuffer(gc, pc);
771 pc = __glXFlushRenderBuffer(gc, pc);
779 (void) __glXFlushRenderBuffer(g
[all...]
H A Dindirect_glx.c189 __glXFlushRenderBuffer(gc, gc->pc);
208 __glXFlushRenderBuffer(gc, gc->pc);
227 __glXFlushRenderBuffer(gc, gc->pc);
H A Dpacksingle.h68 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dsingle2.c683 (void) __glXFlushRenderBuffer(gc, gc->pc);
892 (void) __glXFlushRenderBuffer(gc, gc->pc);
H A Dglxclient.h240 * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
607 extern GLubyte *__glXFlushRenderBuffer(struct glx_context *, GLubyte *);
H A Dglxext.c936 (void) __glXFlushRenderBuffer(gc, gc->pc);
969 __glXFlushRenderBuffer(struct glx_context * ctx, GLubyte * pc) function
/external/chromium_org/third_party/mesa/src/src/glx/apple/
H A Dglxreply.c109 (void) __glXFlushRenderBuffer(gc, gc->pc);
126 (void) __glXFlushRenderBuffer(gc, gc->pc);
/external/mesa3d/src/glx/apple/
H A Dglxreply.c109 (void) __glXFlushRenderBuffer(gc, gc->pc);
126 (void) __glXFlushRenderBuffer(gc, gc->pc);

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