Searched refs:aCubic (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/skia/src/pathops/
H A DSkIntersections.h54 SkDCubic aCubic; local
55 aCubic.set(a);
59 return intersect(aCubic, bCubic);
/external/skia/src/pathops/
H A DSkIntersections.h54 SkDCubic aCubic; local
55 aCubic.set(a);
59 return intersect(aCubic, bCubic);
/external/chromium_org/third_party/skia/experimental/Intersection/
H A DSimplify.cpp154 MAKE_CONST_CUBIC(aCubic, a);
156 return intersect(aCubic, bLine, intersections);
175 MAKE_CONST_CUBIC(aCubic, a);
177 return intersect(aCubic, bQuad, intersections);
182 MAKE_CONST_CUBIC(aCubic, a);
185 intersect3(aCubic, bCubic, intersections);
187 intersect(aCubic, bCubic, intersections);
193 MAKE_CONST_CUBIC(aCubic, a);
194 return intersect(aCubic, intersections);
211 MAKE_CONST_CUBIC(aCubic,
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H A DEdgeWalker.cpp80 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, local
83 return intersect(aCubic, bLine, intersections);
96 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, local
100 intersect(aCubic, bCubic, intersections);
118 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, local
120 return horizontalIntersect(aCubic, left, right, y, aRange);
197 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, local
200 sub_divide(aCubic, startT, endT, dst);
250 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, local
253 int order = reduceOrder(aCubic, ds
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/external/skia/experimental/Intersection/
H A DSimplify.cpp154 MAKE_CONST_CUBIC(aCubic, a);
156 return intersect(aCubic, bLine, intersections);
175 MAKE_CONST_CUBIC(aCubic, a);
177 return intersect(aCubic, bQuad, intersections);
182 MAKE_CONST_CUBIC(aCubic, a);
185 intersect3(aCubic, bCubic, intersections);
187 intersect(aCubic, bCubic, intersections);
193 MAKE_CONST_CUBIC(aCubic, a);
194 return intersect(aCubic, intersections);
211 MAKE_CONST_CUBIC(aCubic,
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H A DEdgeWalker.cpp80 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, local
83 return intersect(aCubic, bLine, intersections);
96 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, local
100 intersect(aCubic, bCubic, intersections);
118 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, {a[2].fX, a[2].fY}, local
120 return horizontalIntersect(aCubic, left, right, y, aRange);
197 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, local
200 sub_divide(aCubic, startT, endT, dst);
250 const Cubic aCubic = {{a[0].fX, a[0].fY}, {a[1].fX, a[1].fY}, local
253 int order = reduceOrder(aCubic, ds
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