Searched refs:addRegisterDead (Results 1 - 9 of 9) sorted by relevance
/external/llvm/include/llvm/CodeGen/ |
H A D | LiveVariables.h | 236 if (MI->addRegisterDead(IncomingReg, TRI, AddIfNotFound))
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H A D | MachineInstr.h | 985 /// addRegisterDead - We have determined MI defined a register without a use. 989 bool addRegisterDead(unsigned Reg, const TargetRegisterInfo *RegInfo,
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/external/llvm/lib/CodeGen/ |
H A D | LiveVariables.cpp | 369 PhysRegDef[Reg]->addRegisterDead(Reg, TRI, true); 408 LastRefOrPartRef->addRegisterDead(Reg, TRI, true); 654 VirtRegInfo[Reg].Kills[j]->addRegisterDead(Reg, TRI);
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H A D | LiveRangeEdit.cpp | 217 DefMI->addRegisterDead(LI->reg, nullptr);
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H A D | VirtRegMap.cpp | 382 MI->addRegisterDead(SuperDeads.pop_back_val(), TRI, true);
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H A D | InlineSpiller.cpp | 962 MI->addRegisterDead(Reg, &TRI);
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H A D | LiveIntervalAnalysis.cpp | 448 MI->addRegisterDead(li->reg, TRI);
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H A D | MachineInstr.cpp | 1757 bool MachineInstr::addRegisterDead(unsigned Reg, function in class:MachineInstr
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H A D | SplitKit.cpp | 1029 MI->addRegisterDead(LI->reg, &TRI);
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