/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformBlockTests.cpp | 64 block.addUniform(Uniform("var", type, 0)); 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 174 block.addUniform(Uniform("s", VarType(&typeS), 0)); 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 176 block.addUniform(Uniform("t", VarType(&typeT), 0)); 177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); 214 block.addUniform(Unifor [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLFragmentShaderBuilder.cpp | 184 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 269 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 274 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 279 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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H A D | GrGLProgramBuilder.cpp | 49 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, 61 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, 222 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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H A D | GrGLVertexShaderBuilder.cpp | 137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, 164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fUniformBlockTests.cpp | 66 block.addUniform(Uniform("var", type, 0)); 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
H A D | GrMatrixConvolutionEffect.cpp | 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 66 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 72 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 74 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 76 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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H A D | GrBicubicEffect.cpp | 66 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 68 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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H A D | GrConvolutionEffect.cpp | 65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 68 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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H A D | GrDistanceFieldTextureEffect.cpp | 68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 118 fLuminanceUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 294 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 376 fTextColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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H A D | GrYUVtoRGBEffect.cpp | 65 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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H A D | GrRRectEffect.cpp | 178 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 182 fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 529 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 552 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 563 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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/external/skia/src/gpu/effects/ |
H A D | GrDistanceFieldTextureEffect.cpp | 62 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 112 fLuminanceUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 280 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 356 fTextColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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H A D | GrBicubicEffect.cpp | 57 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 59 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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H A D | GrConvolutionEffect.cpp | 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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H A D | GrRRectEffect.cpp | 176 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 180 fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 524 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 556 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.cpp | 130 this->addUniform(kFragment_Visibility, kSampler2D_GrSLType, "DstCopySampler", 133 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyUpperLeft", 136 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyCoordScale", 164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color", 176 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Coverage", 524 this->addUniform(kFragment_Visibility, kFloat_GrSLType, "RTHeight", &rtHeightName); 850 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, "ViewM", 886 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kVec4f_GrSLType, "rtAdjustment",
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/external/skia/src/effects/ |
H A D | SkLightingImageFilter.cpp | 1272 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1275 fSurfaceScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1386 fKDUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1467 fKSUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1469 fShininessUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1500 fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1526 fDirectionUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec3f_GrSLType, 1543 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec3f_GrSLType, 1565 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1581 fExponentUni = builder->addUniform(GrGLShaderBuilde [all...] |
H A D | SkMagnifierImageFilter.cpp | 128 fOffsetVar = builder->addUniform( 132 fInvZoomVar = builder->addUniform( 136 fInvInsetVar = builder->addUniform(
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H A D | SkAlphaThresholdFilter.cpp | 148 fInnerThresholdVar = builder->addUniform( 151 fOuterThresholdVar = builder->addUniform(
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H A D | SkMatrixConvolutionImageFilter.cpp | 475 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 477 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 483 fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 485 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 487 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkMagnifierImageFilter.cpp | 128 fOffsetVar = builder->addUniform( 132 fInvZoomVar = builder->addUniform( 136 fInvInsetVar = builder->addUniform(
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H A D | SkLightingImageFilter.cpp | 1371 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 1374 fSurfaceScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 1488 fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 1569 fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 1571 fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 1602 fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 1628 fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, 1645 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, 1669 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 1687 fExponentUni = builder->addUniform(GrGLProgramBuilde [all...] |
H A D | SkAlphaThresholdFilter.cpp | 153 fInnerThresholdVar = builder->addUniform( 156 fOuterThresholdVar = builder->addUniform(
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
H A D | SkGradientShader.cpp | 962 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 964 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 968 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 970 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 972 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 976 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
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/external/skia/src/effects/gradients/ |
H A D | SkGradientShader.cpp | 869 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 871 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 875 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 877 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 879 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 883 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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