Searched refs:addUniform (Results 1 - 25 of 58) sorted by relevance

123

/external/deqp/modules/gles3/functional/
H A Des3fUniformBlockTests.cpp64 block.addUniform(Uniform("var", type, 0));
102 block.addUniform(Uniform("s", VarType(&typeS), 0));
135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
174 block.addUniform(Uniform("s", VarType(&typeS), 0));
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
176 block.addUniform(Uniform("t", VarType(&typeT), 0));
177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0));
214 block.addUniform(Unifor
[all...]
/external/chromium_org/third_party/skia/src/gpu/gl/builders/
H A DGrGLFragmentShaderBuilder.cpp184 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
269 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
274 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
279 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
H A DGrGLProgramBuilder.cpp49 this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
61 this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
222 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Visibility,
H A DGrGLVertexShaderBuilder.cpp137 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
164 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility,
/external/deqp/modules/gles31/functional/
H A Des31fUniformBlockTests.cpp66 block.addUniform(Uniform("var", type, 0));
104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM)));
105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2)));
106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
/external/chromium_org/third_party/skia/src/gpu/effects/
H A DGrMatrixConvolutionEffect.cpp64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
66 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
72 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
74 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
76 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
H A DGrBicubicEffect.cpp66 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
68 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
H A DGrConvolutionEffect.cpp65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
68 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
H A DGrDistanceFieldTextureEffect.cpp68 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
118 fLuminanceUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
294 fTextureSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
376 fTextColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
H A DGrYUVtoRGBEffect.cpp65 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
H A DGrRRectEffect.cpp178 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
182 fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
529 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
552 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
563 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
/external/skia/src/gpu/effects/
H A DGrDistanceFieldTextureEffect.cpp62 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
112 fLuminanceUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
280 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
356 fTextColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
H A DGrBicubicEffect.cpp57 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
59 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
H A DGrConvolutionEffect.cpp65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
H A DGrRRectEffect.cpp176 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
180 fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
524 fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
556 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
/external/skia/src/gpu/gl/
H A DGrGLShaderBuilder.cpp130 this->addUniform(kFragment_Visibility, kSampler2D_GrSLType, "DstCopySampler",
133 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyUpperLeft",
136 this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyCoordScale",
164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
176 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Coverage",
524 this->addUniform(kFragment_Visibility, kFloat_GrSLType, "RTHeight", &rtHeightName);
850 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, "ViewM",
886 this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kVec4f_GrSLType, "rtAdjustment",
/external/skia/src/effects/
H A DSkLightingImageFilter.cpp1272 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1275 fSurfaceScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1386 fKDUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1467 fKSUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1469 fShininessUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1500 fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1526 fDirectionUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec3f_GrSLType,
1543 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec3f_GrSLType,
1565 fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
1581 fExponentUni = builder->addUniform(GrGLShaderBuilde
[all...]
H A DSkMagnifierImageFilter.cpp128 fOffsetVar = builder->addUniform(
132 fInvZoomVar = builder->addUniform(
136 fInvInsetVar = builder->addUniform(
H A DSkAlphaThresholdFilter.cpp148 fInnerThresholdVar = builder->addUniform(
151 fOuterThresholdVar = builder->addUniform(
H A DSkMatrixConvolutionImageFilter.cpp475 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
477 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
483 fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
485 fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
487 fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
/external/chromium_org/third_party/skia/src/effects/
H A DSkMagnifierImageFilter.cpp128 fOffsetVar = builder->addUniform(
132 fInvZoomVar = builder->addUniform(
136 fInvInsetVar = builder->addUniform(
H A DSkLightingImageFilter.cpp1371 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1374 fSurfaceScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1488 fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1569 fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1571 fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1602 fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1628 fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType,
1645 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType,
1669 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
1687 fExponentUni = builder->addUniform(GrGLProgramBuilde
[all...]
H A DSkAlphaThresholdFilter.cpp153 fInnerThresholdVar = builder->addUniform(
156 fOuterThresholdVar = builder->addUniform(
/external/chromium_org/third_party/skia/src/effects/gradients/
H A DSkGradientShader.cpp962 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
964 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
968 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
970 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
972 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
976 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
/external/skia/src/effects/gradients/
H A DSkGradientShader.cpp869 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
871 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
875 fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
877 fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
879 fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
883 fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,

Completed in 397 milliseconds

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