Searched refs:allocateName (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/third_party/skia/tests/
H A DNameAllocatorTest.cpp56 GrGLuint name = fAllocator.allocateName();
78 GrGLuint name = fAllocator.allocateName();
139 allocator.allocateName();
141 REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
146 REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
161 if (0 == allocator.allocateName()) {
166 REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
/external/skia/tests/
H A DNameAllocatorTest.cpp56 GrGLuint name = fAllocator.allocateName();
78 GrGLuint name = fAllocator.allocateName();
139 allocator.allocateName();
141 REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
146 REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
161 if (0 == allocator.allocateName()) {
166 REPORTER_ASSERT(reporter, 0 == allocator.allocateName());
/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLNameAllocator.h62 GrGLuint allocateName();
66 * to allocateName(). Note that the caller should most likely redefine the
H A DGrGLNameAllocator.cpp339 GrGLuint GrGLNameAllocator::allocateName() { function in class:GrGLNameAllocator
H A DGrGLPathRendering.cpp434 GrGLuint name = fPathNameAllocator->allocateName();
/external/skia/src/gpu/gl/
H A DGrGLNameAllocator.h62 GrGLuint allocateName();
66 * to allocateName(). Note that the caller should most likely redefine the
H A DGrGLNameAllocator.cpp339 GrGLuint GrGLNameAllocator::allocateName() { function in class:GrGLNameAllocator
H A DGrGpuGL.cpp2556 GrGLuint name = fPathNameAllocator->allocateName();
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp456 deUint32 allocateName (void);
487 deUint32 ObjectManager<T>::allocateName (void) function in class:sglr::rc::ObjectManager
H A DsglrReferenceContext.cpp677 *textures++ = m_textures.allocateName();
784 *framebuffers++ = m_framebuffers.allocateName();
839 *renderbuffers++ = m_renderbuffers.allocateName();
2468 buffers[ndx] = m_buffers.allocateName();
3606 vertexArrays[ndx] = m_vertexArrays.allocateName();
4558 int name = m_programs.allocateName();

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