Searched refs:appendTextureLookup (Results 1 - 21 of 21) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/builders/
H A DGrGLShaderBuilder.cpp94 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder
107 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler, function in class:GrGLShaderBuilder
110 this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
118 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
146 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, function in class:GrGLShaderBuilder
H A DGrGLShaderBuilder.h53 void appendTextureLookup(SkString* out,
59 void appendTextureLookup(const TextureSampler&,
64 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
66 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
135 void appendTextureLookup(const char* samplerName,
H A DGrGLFragmentShaderBuilder.cpp292 this->appendTextureLookup(dstCopySamplerName,
/external/chromium_org/third_party/skia/src/gpu/effects/
H A DGrYUVtoRGBEffect.cpp69 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
71 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType());
73 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coords[0].getType());
H A DGrDistanceFieldTextureEffect.cpp73 fsBuilder->appendTextureLookup(samplers[0],
124 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
318 fsBuilder->appendTextureLookup(samplers[0], "uv", kVec2f_GrSLType);
325 fsBuilder->appendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
331 fsBuilder->appendTextureLookup(samplers[0], "uv_adjusted", kVec2f_GrSLType);
382 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
388 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
394 fsBuilder->appendTextureLookup(samplers[1], "uv", kVec2f_GrSLType);
H A DGrConvolutionEffect.cpp92 fsBuilder->appendTextureLookup(samplers[0], "coord");
H A DGrConfigConversionEffect.cpp44 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
/external/chromium_org/third_party/skia/src/effects/
H A DSkTableColorFilter.cpp367 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.a, 0.125)");
371 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.r, 0.375)");
375 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.g, 0.625)");
379 fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.b, 0.875)");
H A DSkPerlinNoiseShader.cpp760 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
770 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
794 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
806 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
822 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
834 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
H A DSkAlphaThresholdFilter.cpp167 fsBuilder->appendTextureLookup(samplers[0], "coord");
170 fsBuilder->appendTextureLookup(samplers[1], "mask_coord");
H A DSkMagnifierImageFilter.cpp166 fsBuilder->appendTextureLookup(samplers[0], "mix_coord");
H A DSkDisplacementMapEffect.cpp564 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
617 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].getType());
H A DSkArithmeticMode.cpp376 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
H A DSkMorphologyImageFilter.cpp396 fsBuilder->appendTextureLookup(samplers[0], "coord");
H A DSkBlurMaskFilter.cpp649 fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
H A DSkLightingImageFilter.cpp1443 fsBuilder->appendTextureLookup(samplers[0], texCoords.c_str());
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp747 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
757 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
781 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
793 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
809 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
821 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
H A DSkMatrixConvolutionImageFilter.cpp444 static void appendTextureLookup(GrGLShaderBuilder* builder, function
506 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
520 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
/external/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h133 void appendTextureLookup(SkString* out,
144 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
146 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
H A DGrGLShaderBuilder.cpp362 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder
378 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
387 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
/external/chromium_org/third_party/skia/src/core/
H A DSkXfermode.cpp836 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());

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