/external/chromium_org/gpu/command_buffer/service/ |
H A D | shader_translator_unittest.cc | 57 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 62 &attrib_map, 71 EXPECT_TRUE(attrib_map.empty()); 87 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 92 &attrib_map, 101 EXPECT_TRUE(attrib_map.empty()); 111 &attrib_map, 127 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 132 &attrib_map, 141 EXPECT_TRUE(attrib_map 151 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 180 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 221 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local 266 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; local [all...] |
H A D | shader_manager_unittest.cc | 134 EXPECT_EQ(0u, shader1->attrib_map().size()); 148 ShaderTranslator::VariableMap attrib_map; local 149 attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo( 152 attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo( 169 &attrib_map, &uniform_map, &varying_map, NULL); 177 EXPECT_EQ(attrib_map.size(), shader1->attrib_map().size()); 178 for (ShaderTranslator::VariableMap::const_iterator it = attrib_map.begin(); 179 it != attrib_map.end(); ++it) { 219 &attrib_map, [all...] |
H A D | shader_manager.h | 91 const ShaderTranslator::VariableMap& attrib_map() const { function in class:gpu::gles2::Shader 106 void set_attrib_map(const ShaderTranslator::VariableMap& attrib_map) { argument 108 attrib_map_ = ShaderTranslator::VariableMap(attrib_map);
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H A D | shader_translator.h | 78 // Upon success, fill |translated_shader|, |attrib_map|, |uniform_map|, 83 VariableMap* attrib_map, 126 VariableMap* attrib_map,
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H A D | memory_program_cache_unittest.cc | 264 VariableMap vertex_attrib_map = vertex_shader_->attrib_map(); 267 VariableMap fragment_attrib_map = fragment_shader_->attrib_map(); 293 EXPECT_EQ(vertex_attrib_map, vertex_shader_->attrib_map()); 296 EXPECT_EQ(fragment_attrib_map, fragment_shader_->attrib_map()); 319 VariableMap vertex_attrib_map = vertex_shader_->attrib_map(); 322 VariableMap fragment_attrib_map = fragment_shader_->attrib_map(); 351 EXPECT_EQ(vertex_attrib_map, vertex_shader_->attrib_map()); 354 EXPECT_EQ(fragment_attrib_map, fragment_shader_->attrib_map());
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H A D | mocks.h | 103 VariableMap* attrib_map,
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H A D | program_cache_unittest.cc | 45 std::map<std::string, GLint>* attrib_map) { 54 attrib_map, 41 SaySuccessfullyCached(const std::string& shader1, const ShaderTranslatorInterface* translator_1, const std::string& shader2, const ShaderTranslatorInterface* translator_2, std::map<std::string, GLint>* attrib_map) argument
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H A D | shader_translator.cc | 170 VariableMap* attrib_map, 197 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, attrib_map); 167 Translate(const std::string& shader_source, std::string* info_log, std::string* translated_source, VariableMap* attrib_map, VariableMap* uniform_map, VariableMap* varying_map, NameMap* name_map) const argument
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H A D | memory_program_cache.cc | 86 StoreShaderInfo(ATTRIB_MAP, proto, shader->attrib_map()); 257 shader_a->attrib_map(), 261 shader_b->attrib_map(),
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H A D | program_manager_unittest.cc | 775 ShaderTranslator::VariableMap attrib_map; local 778 attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo( 781 attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo( 784 attrib_map[kAttrib3Name] = ShaderTranslatorInterface::VariableInfo( 805 &attrib_map, &uniform_map, &varying_map, NULL); 811 &attrib_map, &uniform_map, &varying_map, NULL); 862 ShaderTranslator::VariableMap::const_iterator it = attrib_map.find( 864 ASSERT_TRUE(it != attrib_map.end()); 1089 ShaderTranslator::VariableMap attrib_map; local 1091 attrib_map[kAttrib [all...] |
H A D | test_helper.cc | 663 const ShaderTranslatorInterface::VariableMap* attrib_map = local 683 NotNull(), // attrib_map 689 SetArgumentPointee<3>(*attrib_map),
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H A D | program_manager.cc | 1089 &(attached_shaders_[0]->attrib_map());
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