Searched refs:baseDepth (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles3/performance/ |
H A D | es3pDepthTests.cpp | 181 // Axis aligned grid. Depth of vertices is baseDepth +/- depthNoise 182 vector<float> getFullScreenGrid (int resolution, deUint32 seed, float baseDepth, float depthNoise, float xyNoise) argument 195 const float z_ = baseDepth + rng.getFloat(-depthNoise, +depthNoise);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
H A D | TextureD3D.cpp | 1970 int baseDepth = getBaseLevelDepth(); 1977 redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
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