Searched refs:bindTexture (Results 1 - 25 of 127) sorted by relevance

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/external/chromium_org/cc/test/
H A Dtest_web_graphics_context_3d_unittest.cc39 context->bindTexture(GL_TEXTURE_2D, texture);
49 context->bindTexture(GL_TEXTURE_2D, texture);
63 context->bindTexture(GL_TEXTURE_2D, first_texture);
75 context->bindTexture(GL_TEXTURE_2D, second_texture);
88 context->bindTexture(GL_TEXTURE_2D, first_texture);
/external/replicaisland/src/com/replica/replicaisland/
H A DOpenGLSystem.java53 public static final void bindTexture(int target, int texture) { method in class:OpenGLSystem
H A DDrawableBitmap.java128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name);
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.hpp67 void bindTexture (int unit, const glu::Texture2D* tex2D);
68 void bindTexture (int unit, const glu::TextureCube* texCube);
H A DglsSamplerObjectTest.cpp390 gl.bindTexture(GL_TEXTURE_2D, texture);
399 gl.bindTexture(GL_TEXTURE_2D, 0);
416 gl.bindTexture(GL_TEXTURE_3D, texture);
425 gl.bindTexture(GL_TEXTURE_3D, 0);
450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture);
462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
495 gl.bindTexture(m_target, texture);
530 gl.bindTexture(m_target, texture);
900 gl.bindTexture(GL_TEXTURE_2D, texture);
909 gl.bindTexture(GL_TEXTURE_2
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H A DglsRandomShaderCase.cpp88 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) function in class:deqp::gls::TextureManager
93 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) function in class:deqp::gls::TextureManager
224 m_texManager.bindTexture(unitNdx, getTex2D());
226 m_texManager.bindTexture(unitNdx, getTexCube());
/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
572 gl.bindTexture(GL_TEXTURE_2
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H A Des3pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
518 gl.bindTexture(GL_TEXTURE_2
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLDrawBuffers.cpp124 context->bindTexture(GL_TEXTURE_2D, depthStencil);
130 context->bindTexture(GL_TEXTURE_2D, depth);
140 context->bindTexture(GL_TEXTURE_2D, color);
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer);
518 context.bindTexture(GL_TEXTURE_2D, name);
530 context.bindTexture(GL_TEXTURE_2D, name);
708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer());
787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex);
790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex);
801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer());
881 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer());
902 context.bindTexture(GL_TEXTURE_2
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H A Des2fFboApiTest.cpp148 context.bindTexture(GL_TEXTURE_2D, tex);
168 context.bindTexture(GL_TEXTURE_2D, tex);
195 context.bindTexture(GL_TEXTURE_2D, tex2D);
225 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
262 context.bindTexture(GL_TEXTURE_2D, tex2D);
281 context.bindTexture(GL_TEXTURE_2D, tex2D);
297 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
389 ctx.bindTexture(GL_TEXTURE_2D, 1);
402 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2);
433 ctx.bindTexture(GL_TEXTURE_2
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/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp144 context.bindTexture(GL_TEXTURE_2D, tex);
171 context.bindTexture(GL_TEXTURE_2D, tex2D);
201 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
238 context.bindTexture(GL_TEXTURE_2D, tex2D);
257 context.bindTexture(GL_TEXTURE_2D, tex2D);
273 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
365 ctx.bindTexture(GL_TEXTURE_2D, 1);
378 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2);
409 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
425 ctx.bindTexture(GL_TEXTURE_CUBE_MA
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H A Des3fFboRenderTest.cpp338 m_context.bindTexture(GL_TEXTURE_2D, name);
382 context.bindTexture(GL_TEXTURE_2D, name);
394 context.bindTexture(GL_TEXTURE_2D, name);
575 context.bindTexture(GL_TEXTURE_2D, quadsTex);
581 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer());
671 context.bindTexture(GL_TEXTURE_2D, quadsTex);
690 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
696 context.bindTexture(GL_TEXTURE_2D, quadsTex);
725 context.bindTexture(GL_TEXTURE_2
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/external/deqp/modules/gles2/performance/
H A Des2pStateChangeTests.cpp164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
578 gl.bindTexture(GL_TEXTURE_2
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H A Des2pRedundantStateChangeTests.cpp155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
524 gl.bindTexture(GL_TEXTURE_2
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/external/deqp/framework/opengl/
H A DgluStateReset.cpp135 gl.bindTexture(GL_TEXTURE_2D, 0);
160 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
192 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
215 gl.bindTexture(GL_TEXTURE_3D, 0);
239 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
242 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
597 gl.bindTexture (GL_TEXTURE_1D, 0);
620 gl.bindTexture (GL_TEXTURE_2D, 0);
644 gl.bindTexture (GL_TEXTURE_CUBE_MAP, 0);
673 gl.bindTexture (GL_TEXTURE_1D_ARRA
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H A DgluTexture.cpp85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture);
168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture);
193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture);
369 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture);
397 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture);
490 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture);
549 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture);
609 gl.bindTexture(GL_TEXTURE_3D, m_glTexture);
669 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_glTexture);
770 gl.bindTexture(GL_TEXTURE_BUFFE
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/external/chromium_org/cc/resources/
H A Dresource_provider_unittest.cc93 MOCK_METHOD2(bindTexture, void(GLenum target, GLuint texture));
359 context->bindTexture(GL_TEXTURE_2D, lock_gl.texture_id());
463 child_context_->bindTexture(GL_TEXTURE_2D, texture);
642 child_context_->bindTexture(GL_TEXTURE_EXTERNAL_OES, external_texture_id);
787 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id());
796 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id());
805 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id());
1681 EXPECT_CALL(*child_context, bindTexture(GL_TEXTURE_2D, child_texture_id))
1703 EXPECT_CALL(*child_context, bindTexture(GL_TEXTURE_2D, child_texture_id));
1708 EXPECT_CALL(*child_context, bindTexture(GL_TEXTURE_2
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/external/chromium_org/content/browser/compositor/
H A Dbuffer_queue_unittest.cc120 MOCK_METHOD2(bindTexture, void(GLenum, GLuint));
156 EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
165 Expectation tex = EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
/external/chromium_org/content/common/gpu/client/
H A Dgl_helper_benchmark.cc150 context_->bindTexture(GL_TEXTURE_2D, dst_texture);
160 context_->bindTexture(GL_TEXTURE_2D, src_texture);
250 context_->bindTexture(GL_TEXTURE_2D, src_texture);
/external/deqp/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp246 gl.bindTexture(GL_TEXTURE_2D, srcTex);
311 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex);
370 gl.bindTexture(GL_TEXTURE_CUBE_MAP, srcTex);
539 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
601 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex);
689 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex);
768 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
826 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
902 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex);
964 gl.bindTexture(GL_TEXTURE_2
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/timeline/
H A DLayers3DView.js309 this._gl.bindTexture(this._gl.TEXTURE_2D, this._whiteTexture);
539 gl.bindTexture(gl.TEXTURE_2D, texture);
543 gl.bindTexture(gl.TEXTURE_2D, this._whiteTexture);
860 this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
867 this._gl.bindTexture(this._gl.TEXTURE_2D, null);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
H A DDrawingBuffer.cpp76 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId);
348 m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->textureInfo.textureId);
627 m_context->bindTexture(GL_TEXTURE_2D, offscreenColorTexture);
651 m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId);
660 m_context->bindTexture(GL_TEXTURE_2D, 0);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DCanvas2DLayerBridge.cpp445 webContext->bindTexture(GL_TEXTURE_2D, mailboxInfo->m_image->getTexture()->getTextureHandle());
459 webContext->bindTexture(GL_TEXTURE_2D, 0);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl10 gl->bindTexture = &glBindTexture;

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