/external/chromium_org/cc/test/ |
H A D | test_web_graphics_context_3d_unittest.cc | 39 context->bindTexture(GL_TEXTURE_2D, texture); 49 context->bindTexture(GL_TEXTURE_2D, texture); 63 context->bindTexture(GL_TEXTURE_2D, first_texture); 75 context->bindTexture(GL_TEXTURE_2D, second_texture); 88 context->bindTexture(GL_TEXTURE_2D, first_texture);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { method in class:OpenGLSystem
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H A D | DrawableBitmap.java | 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name);
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D); 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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H A D | glsSamplerObjectTest.cpp | 390 gl.bindTexture(GL_TEXTURE_2D, texture); 399 gl.bindTexture(GL_TEXTURE_2D, 0); 416 gl.bindTexture(GL_TEXTURE_3D, texture); 425 gl.bindTexture(GL_TEXTURE_3D, 0); 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 495 gl.bindTexture(m_target, texture); 530 gl.bindTexture(m_target, texture); 900 gl.bindTexture(GL_TEXTURE_2D, texture); 909 gl.bindTexture(GL_TEXTURE_2 [all...] |
H A D | glsRandomShaderCase.cpp | 88 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) function in class:deqp::gls::TextureManager 93 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) function in class:deqp::gls::TextureManager 224 m_texManager.bindTexture(unitNdx, getTex2D()); 226 m_texManager.bindTexture(unitNdx, getTexCube());
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/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 572 gl.bindTexture(GL_TEXTURE_2 [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 518 gl.bindTexture(GL_TEXTURE_2 [all...] |
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLDrawBuffers.cpp | 124 context->bindTexture(GL_TEXTURE_2D, depthStencil); 130 context->bindTexture(GL_TEXTURE_2D, depth); 140 context->bindTexture(GL_TEXTURE_2D, color);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); 518 context.bindTexture(GL_TEXTURE_2D, name); 530 context.bindTexture(GL_TEXTURE_2D, name); 708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); 790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); 801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 881 context.bindTexture(GL_TEXTURE_2D, metaballsTex); 900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); 902 context.bindTexture(GL_TEXTURE_2 [all...] |
H A D | es2fFboApiTest.cpp | 148 context.bindTexture(GL_TEXTURE_2D, tex); 168 context.bindTexture(GL_TEXTURE_2D, tex); 195 context.bindTexture(GL_TEXTURE_2D, tex2D); 225 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 262 context.bindTexture(GL_TEXTURE_2D, tex2D); 281 context.bindTexture(GL_TEXTURE_2D, tex2D); 297 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 389 ctx.bindTexture(GL_TEXTURE_2D, 1); 402 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); 433 ctx.bindTexture(GL_TEXTURE_2 [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 144 context.bindTexture(GL_TEXTURE_2D, tex); 171 context.bindTexture(GL_TEXTURE_2D, tex2D); 201 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 238 context.bindTexture(GL_TEXTURE_2D, tex2D); 257 context.bindTexture(GL_TEXTURE_2D, tex2D); 273 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 365 ctx.bindTexture(GL_TEXTURE_2D, 1); 378 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); 409 ctx.bindTexture(GL_TEXTURE_2D, tex2D); 425 ctx.bindTexture(GL_TEXTURE_CUBE_MA [all...] |
H A D | es3fFboRenderTest.cpp | 338 m_context.bindTexture(GL_TEXTURE_2D, name); 382 context.bindTexture(GL_TEXTURE_2D, name); 394 context.bindTexture(GL_TEXTURE_2D, name); 575 context.bindTexture(GL_TEXTURE_2D, quadsTex); 581 context.bindTexture(GL_TEXTURE_2D, metaballsTex); 592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); 671 context.bindTexture(GL_TEXTURE_2D, quadsTex); 690 context.bindTexture(GL_TEXTURE_2D, metaballsTex); 696 context.bindTexture(GL_TEXTURE_2D, quadsTex); 725 context.bindTexture(GL_TEXTURE_2 [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 578 gl.bindTexture(GL_TEXTURE_2 [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 524 gl.bindTexture(GL_TEXTURE_2 [all...] |
/external/deqp/framework/opengl/ |
H A D | gluStateReset.cpp | 135 gl.bindTexture(GL_TEXTURE_2D, 0); 160 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 192 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); 215 gl.bindTexture(GL_TEXTURE_3D, 0); 239 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); 242 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); 597 gl.bindTexture (GL_TEXTURE_1D, 0); 620 gl.bindTexture (GL_TEXTURE_2D, 0); 644 gl.bindTexture (GL_TEXTURE_CUBE_MAP, 0); 673 gl.bindTexture (GL_TEXTURE_1D_ARRA [all...] |
H A D | gluTexture.cpp | 85 gl.bindTexture(GL_TEXTURE_1D, m_glTexture); 168 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); 193 gl.bindTexture(GL_TEXTURE_2D, m_glTexture); 369 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); 397 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_glTexture); 490 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); 549 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); 609 gl.bindTexture(GL_TEXTURE_3D, m_glTexture); 669 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_glTexture); 770 gl.bindTexture(GL_TEXTURE_BUFFE [all...] |
/external/chromium_org/cc/resources/ |
H A D | resource_provider_unittest.cc | 93 MOCK_METHOD2(bindTexture, void(GLenum target, GLuint texture)); 359 context->bindTexture(GL_TEXTURE_2D, lock_gl.texture_id()); 463 child_context_->bindTexture(GL_TEXTURE_2D, texture); 642 child_context_->bindTexture(GL_TEXTURE_EXTERNAL_OES, external_texture_id); 787 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id()); 796 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id()); 805 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id()); 1681 EXPECT_CALL(*child_context, bindTexture(GL_TEXTURE_2D, child_texture_id)) 1703 EXPECT_CALL(*child_context, bindTexture(GL_TEXTURE_2D, child_texture_id)); 1708 EXPECT_CALL(*child_context, bindTexture(GL_TEXTURE_2 [all...] |
/external/chromium_org/content/browser/compositor/ |
H A D | buffer_queue_unittest.cc | 120 MOCK_METHOD2(bindTexture, void(GLenum, GLuint)); 156 EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U))); 165 Expectation tex = EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
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/external/chromium_org/content/common/gpu/client/ |
H A D | gl_helper_benchmark.cc | 150 context_->bindTexture(GL_TEXTURE_2D, dst_texture); 160 context_->bindTexture(GL_TEXTURE_2D, src_texture); 250 context_->bindTexture(GL_TEXTURE_2D, src_texture);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 246 gl.bindTexture(GL_TEXTURE_2D, srcTex); 311 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); 370 gl.bindTexture(GL_TEXTURE_CUBE_MAP, srcTex); 539 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); 601 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); 689 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex); 768 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); 826 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); 902 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); 964 gl.bindTexture(GL_TEXTURE_2 [all...] |
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/timeline/ |
H A D | Layers3DView.js | 309 this._gl.bindTexture(this._gl.TEXTURE_2D, this._whiteTexture); 539 gl.bindTexture(gl.TEXTURE_2D, texture); 543 gl.bindTexture(gl.TEXTURE_2D, this._whiteTexture); 860 this._gl.bindTexture(this._gl.TEXTURE_2D, texture); 867 this._gl.bindTexture(this._gl.TEXTURE_2D, null);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
H A D | DrawingBuffer.cpp | 76 m_context->bindTexture(GL_TEXTURE_2D, m_oldTextureUnitZeroId); 348 m_context->bindTexture(GL_TEXTURE_2D, mailboxInfo->textureInfo.textureId); 627 m_context->bindTexture(GL_TEXTURE_2D, offscreenColorTexture); 651 m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId); 660 m_context->bindTexture(GL_TEXTURE_2D, 0);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
H A D | Canvas2DLayerBridge.cpp | 445 webContext->bindTexture(GL_TEXTURE_2D, mailboxInfo->m_image->getTexture()->getTextureHandle()); 459 webContext->bindTexture(GL_TEXTURE_2D, 0);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 10 gl->bindTexture = &glBindTexture;
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