Searched refs:blur (Results 1 - 25 of 120) sorted by relevance

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/external/chromium_org/ui/gfx/
H A Dshadow_value.cc21 double blur,
24 blur_(blur),
59 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); local
61 left = std::max(left, blur - shadow.x());
62 top = std::max(top, blur - shadow.y());
63 right = std::max(right, blur + shadow.x());
64 bottom = std::max(bottom, blur + shadow.y());
20 ShadowValue(const gfx::Point& offset, double blur, SkColor color) argument
H A Dshadow_value.h23 // shadow's offset, blur amount and color.
27 ShadowValue(const gfx::Point& offset, double blur, SkColor color);
33 double blur() const { return blur_; } function in class:gfx::ShadowValue
51 // perpendicular to and centered on the shadow edge. For example, a blur
/external/chromium_org/third_party/WebKit/Source/core/css/
H A DCSSShadowValue.cpp32 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur,
39 , blur(blur)
62 if (blur) {
65 text.append(blur->cssText());
86 && compareCSSValuePtr(blur, other.blur)
95 visitor->trace(blur);
30 CSSShadowValue(PassRefPtrWillBeRawPtr<CSSPrimitiveValue> x, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> y, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> spread, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> style, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> color) argument
H A DCSSShadowValue.h37 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur,
42 return adoptRefWillBeNoop(new CSSShadowValue(x, y, blur, spread, style, color));
51 RefPtrWillBeMember<CSSPrimitiveValue> blur; member in class:blink::CSSShadowValue
61 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur,
35 create(PassRefPtrWillBeRawPtr<CSSPrimitiveValue> x, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> y, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> spread, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> style, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> color) argument
/external/proguard/src/proguard/gui/splash/
H A DShadowedSprite.java35 private final VariableInt blur; field in class:ShadowedSprite
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
54 VariableInt blur,
60 this.blur = blur;
70 int b = blur.getInt(time) + 1;
51 ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) argument
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
H A DShadowData.h39 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color) argument
41 , m_blur(blur)
56 float blur() const { return m_blur; } function in class:blink::ShadowData
H A DShadowData.cpp44 clampTo(blink::blend(from.blur(), blur(), progress), 0.0f),
/external/skia/bench/
H A DImageFilterDAGBench.cpp15 // Exercise a blur filter connected to 5 inputs of the same merge filter.
30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f));
33 inputs[i] = blur.get();
/external/chromium_org/cc/trees/
H A Dlayer_tree_host_pixeltest_filters.cc23 // The green box is entirely behind a layer with background blur, so it
27 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local
30 background->AddChild(blur);
34 blur->SetBackgroundFilters(filters);
61 // The green border is outside the layer with background blur, but the
62 // background blur should use pixels from outside its layer borders, up to the
63 // radius of the blur effect. So the border should be blurred underneath the
68 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local
71 background->AddChild(blur);
75 blur
108 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder( local
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/external/chromium_org/third_party/skia/bench/
H A DImageFilterDAGBench.cpp15 // Exercise a blur filter connected to 5 inputs of the same merge filter.
30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f));
33 inputs[i] = blur.get();
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DDrawLooperBuilder.cpp66 // This replicates the old skia behavior when it used to take radius for blur. Now it takes sigma.
73 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Color& color, argument
95 if (blur)
96 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur
103 if (blur) {
104 const SkScalar sigma = RadiusToSigma(blur / 2);
H A DDrawLooperBuilder.h72 void addShadow(const FloatSize& offset, float blur, const Color&,
/external/chromium_org/chrome/test/chromedriver/js/
H A Dfocus.js8 // the target element. We do not want to blur an element unnecessarily,
29 prevActiveElement.blur();
/external/chromium_org/ui/views/
H A Dshadow_border.h17 ShadowBorder(int blur,
30 // Blur amount of the shadow in pixels. For details on how blur is defined see
H A Dshadow_border.cc16 ShadowBorder::ShadowBorder(int blur, argument
21 blur_(blur),
/external/chromium-trace/trace-viewer/src/ui/
H A Dfilter_control_test.js28 filterControl.blur();
H A Dfilter_control.js42 this.filterEl_.blur();
/external/chromium_org/chrome/browser/resources/chromeos/chromevox/common/
H A Dfocuser.js26 // Save the selection because Chrome will lose it if there's a focus or blur.
35 document.activeElement.blur();
57 // If we found something focusable, focus it - otherwise, blur it.
85 document.activeElement.blur();
/external/chromium_org/ui/webui/resources/js/cr/ui/
H A Dbubble_button.js71 document.activeElement.blur();
/external/skia/gm/
H A Dimagefiltersgraph.cpp128 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(4.0f, 4.0f, bitmapSource));
129 SkAutoTUnref<SkImageFilter> erode(SkErodeImageFilter::Create(4, 4, blur));
131 SkAutoTUnref<SkImageFilter> merge(SkMergeImageFilter::Create(blur, color));
176 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(
182 SkXfermodeImageFilter::Create(mode, blur, NULL, &cropRect));
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DCanvasRenderingContext2D.h174 void setShadow(float width, float height, float blur);
175 void setShadow(float width, float height, float blur, const String& color);
176 void setShadow(float width, float height, float blur, float grayLevel);
177 void setShadow(float width, float height, float blur, const String& color, float alpha);
178 void setShadow(float width, float height, float blur, float grayLevel, float alpha);
179 void setShadow(float width, float height, float blur, float r, float g, float b, float a);
180 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
307 void setShadow(const FloatSize& offset, float blur, RGBA32 color);
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/
H A DFilterOperationResolver.cpp189 int blur = item->blur ? item->blur->computeLength<int>(conversionData) : 0; local
194 operations.operations().append(DropShadowFilterOperation::create(location, blur, shadowColor));
/external/chromium_org/third_party/WebKit/Source/core/dom/
H A DGlobalEventHandlers.h41 DEFINE_STATIC_ATTRIBUTE_EVENT_LISTENER(blur);
/external/chromium_org/third_party/WebKit/Source/core/html/
H A DHTMLBodyElement.h40 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
H A DHTMLFrameSetElement.h52 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);

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