/external/chromium_org/ui/gfx/ |
H A D | shadow_value.cc | 21 double blur, 24 blur_(blur), 59 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); local 61 left = std::max(left, blur - shadow.x()); 62 top = std::max(top, blur - shadow.y()); 63 right = std::max(right, blur + shadow.x()); 64 bottom = std::max(bottom, blur + shadow.y()); 20 ShadowValue(const gfx::Point& offset, double blur, SkColor color) argument
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H A D | shadow_value.h | 23 // shadow's offset, blur amount and color. 27 ShadowValue(const gfx::Point& offset, double blur, SkColor color); 33 double blur() const { return blur_; } function in class:gfx::ShadowValue 51 // perpendicular to and centered on the shadow edge. For example, a blur
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
H A D | CSSShadowValue.cpp | 32 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, 39 , blur(blur) 62 if (blur) { 65 text.append(blur->cssText()); 86 && compareCSSValuePtr(blur, other.blur) 95 visitor->trace(blur); 30 CSSShadowValue(PassRefPtrWillBeRawPtr<CSSPrimitiveValue> x, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> y, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> spread, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> style, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> color) argument
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H A D | CSSShadowValue.h | 37 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, 42 return adoptRefWillBeNoop(new CSSShadowValue(x, y, blur, spread, style, color)); 51 RefPtrWillBeMember<CSSPrimitiveValue> blur; member in class:blink::CSSShadowValue 61 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, 35 create(PassRefPtrWillBeRawPtr<CSSPrimitiveValue> x, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> y, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> spread, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> style, PassRefPtrWillBeRawPtr<CSSPrimitiveValue> color) argument
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/external/proguard/src/proguard/gui/splash/ |
H A D | ShadowedSprite.java | 35 private final VariableInt blur; field in class:ShadowedSprite 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 54 VariableInt blur, 60 this.blur = blur; 70 int b = blur.getInt(time) + 1; 51 ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) argument
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
H A D | ShadowData.h | 39 ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color) argument 41 , m_blur(blur) 56 float blur() const { return m_blur; } function in class:blink::ShadowData
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H A D | ShadowData.cpp | 44 clampTo(blink::blend(from.blur(), blur(), progress), 0.0f),
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/external/skia/bench/ |
H A D | ImageFilterDAGBench.cpp | 15 // Exercise a blur filter connected to 5 inputs of the same merge filter. 30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f)); 33 inputs[i] = blur.get();
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/external/chromium_org/cc/trees/ |
H A D | layer_tree_host_pixeltest_filters.cc | 23 // The green box is entirely behind a layer with background blur, so it 27 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local 30 background->AddChild(blur); 34 blur->SetBackgroundFilters(filters); 61 // The green border is outside the layer with background blur, but the 62 // background blur should use pixels from outside its layer borders, up to the 63 // radius of the blur effect. So the border should be blurred underneath the 68 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local 71 background->AddChild(blur); 75 blur 108 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder( local [all...] |
/external/chromium_org/third_party/skia/bench/ |
H A D | ImageFilterDAGBench.cpp | 15 // Exercise a blur filter connected to 5 inputs of the same merge filter. 30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f)); 33 inputs[i] = blur.get();
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
H A D | DrawLooperBuilder.cpp | 66 // This replicates the old skia behavior when it used to take radius for blur. Now it takes sigma. 73 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Color& color, argument 95 if (blur) 96 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur 103 if (blur) { 104 const SkScalar sigma = RadiusToSigma(blur / 2);
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H A D | DrawLooperBuilder.h | 72 void addShadow(const FloatSize& offset, float blur, const Color&,
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/external/chromium_org/chrome/test/chromedriver/js/ |
H A D | focus.js | 8 // the target element. We do not want to blur an element unnecessarily, 29 prevActiveElement.blur();
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/external/chromium_org/ui/views/ |
H A D | shadow_border.h | 17 ShadowBorder(int blur, 30 // Blur amount of the shadow in pixels. For details on how blur is defined see
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H A D | shadow_border.cc | 16 ShadowBorder::ShadowBorder(int blur, argument 21 blur_(blur),
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/external/chromium-trace/trace-viewer/src/ui/ |
H A D | filter_control_test.js | 28 filterControl.blur();
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H A D | filter_control.js | 42 this.filterEl_.blur();
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/external/chromium_org/chrome/browser/resources/chromeos/chromevox/common/ |
H A D | focuser.js | 26 // Save the selection because Chrome will lose it if there's a focus or blur. 35 document.activeElement.blur(); 57 // If we found something focusable, focus it - otherwise, blur it. 85 document.activeElement.blur();
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/external/chromium_org/ui/webui/resources/js/cr/ui/ |
H A D | bubble_button.js | 71 document.activeElement.blur();
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/external/skia/gm/ |
H A D | imagefiltersgraph.cpp | 128 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(4.0f, 4.0f, bitmapSource)); 129 SkAutoTUnref<SkImageFilter> erode(SkErodeImageFilter::Create(4, 4, blur)); 131 SkAutoTUnref<SkImageFilter> merge(SkMergeImageFilter::Create(blur, color)); 176 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create( 182 SkXfermodeImageFilter::Create(mode, blur, NULL, &cropRect));
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | CanvasRenderingContext2D.h | 174 void setShadow(float width, float height, float blur); 175 void setShadow(float width, float height, float blur, const String& color); 176 void setShadow(float width, float height, float blur, float grayLevel); 177 void setShadow(float width, float height, float blur, const String& color, float alpha); 178 void setShadow(float width, float height, float blur, float grayLevel, float alpha); 179 void setShadow(float width, float height, float blur, float r, float g, float b, float a); 180 void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a); 307 void setShadow(const FloatSize& offset, float blur, RGBA32 color);
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/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
H A D | FilterOperationResolver.cpp | 189 int blur = item->blur ? item->blur->computeLength<int>(conversionData) : 0; local 194 operations.operations().append(DropShadowFilterOperation::create(location, blur, shadowColor));
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/external/chromium_org/third_party/WebKit/Source/core/dom/ |
H A D | GlobalEventHandlers.h | 41 DEFINE_STATIC_ATTRIBUTE_EVENT_LISTENER(blur);
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/external/chromium_org/third_party/WebKit/Source/core/html/ |
H A D | HTMLBodyElement.h | 40 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
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H A D | HTMLFrameSetElement.h | 52 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
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