/external/chromium_org/content/browser/gamepad/ |
H A D | gamepad_standard_mappings_win.cc | 15 mapped->buttons[kButtonPrimary] = input.buttons[1]; 16 mapped->buttons[kButtonSecondary] = input.buttons[2]; 17 mapped->buttons[kButtonTertiary] = input.buttons[0]; 29 mapped->buttons[kButtonPrimary] = input.buttons[2]; 30 mapped->buttons[kButtonSecondary] = input.buttons[ [all...] |
H A D | gamepad_standard_mappings_linux.cc | 15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 17 mapped->buttons[kButtonBackSelect] = input.buttons[6]; 18 mapped->buttons[kButtonStart] = input.buttons[7]; 19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; 20 mapped->buttons[kButtonRightThumbstick] = input.buttons[1 [all...] |
H A D | gamepad_standard_mappings.cc | 54 mapped->buttons[kButtonDpadUp].pressed = up; 55 mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f; 56 mapped->buttons[kButtonDpadRight].pressed = right; 57 mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f; 58 mapped->buttons[kButtonDpadDown].pressed = down; 59 mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f; 60 mapped->buttons[kButtonDpadLeft].pressed = left; 61 mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f;
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H A D | gamepad_provider_unittest.cc | 74 test_data.items[0].buttons[0].value = 1.f; 75 test_data.items[0].buttons[0].pressed = true; 106 EXPECT_EQ(1.f, output.items[0].buttons[0].value); 107 EXPECT_EQ(true, output.items[0].buttons[0].pressed); 121 no_button_data.items[0].buttons[0].value = 0.f; 122 no_button_data.items[0].buttons[0].pressed = false; 127 button_down_data.items[0].buttons[0].value = 1.f; 128 button_down_data.items[0].buttons[0].pressed = true;
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/external/chromium_org/chrome/common/extensions/docs/examples/apps/calculator/app/ |
H A D | style.css | 19 #calculator-buttons { 28 #calculator-buttons div { 35 #calculator-buttons button { 42 #calculator-buttons button { 49 #calculator-buttons button { 55 #calculator-buttons button.add { 60 #calculator-buttons button.add[data-active="touch"], 61 #calculator-buttons button.add[data-active="mouse"]:active { 65 #calculator-buttons button.clear { 69 #calculator-buttons butto [all...] |
/external/chromium_org/chrome/common/extensions/docs/examples/tutorials/analytics/ |
H A D | popup.js | 45 var buttons = document.querySelectorAll('button'); 46 for (var i = 0; i < buttons.length; i++) { 47 buttons[i].addEventListener('click', trackButtonClick);
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/external/chromium_org/chrome/browser/resources/chromeos/login/ |
H A D | oobe_screen_autolaunch.js | 24 get buttons() { 25 var buttons = []; 35 buttons.push(confirmButton); 45 buttons.push(cancelButton); 46 return buttons;
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H A D | oobe_screen_terms_of_service.js | 61 get buttons() { 62 var buttons = []; 76 buttons.push(backButton); 89 buttons.push(acceptButton); 91 return buttons;
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H A D | oobe_screen_enable_kiosk.js | 25 get buttons() { 26 var buttons = []; 36 buttons.push(confirmButton); 46 buttons.push(cancelButton); 57 buttons.push(okButton); 58 return buttons;
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H A D | screen_tpm_error.js | 19 get buttons() {
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H A D | oobe_screen_eula.js | 76 get buttons() { 77 var buttons = []; 86 buttons.push(backButton); 98 buttons.push(acceptButton); 100 return buttons;
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H A D | oobe_screen_reset.js | 46 get buttons() { 47 var buttons = []; 55 buttons.push(restartButton); 65 buttons.push(resetButton); 86 buttons.push(toConfirmButton); 95 buttons.push(cancelButton); 97 return buttons;
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H A D | oobe_screen_hid_detection.js | 42 get buttons() { 43 var buttons = []; 52 buttons.push(continueButton); 55 return buttons;
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H A D | oobe_screen_network.js | 62 get buttons() { 63 var buttons = []; 74 buttons.push(continueButton); 76 return buttons;
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/external/qemu/distrib/sdl-1.2.15/src/joystick/dc/ |
H A D | SDL_sysjoystick.c | 36 #define MAX_BUTTONS 8 /* and 8 buttons */ 128 int buttons,prev_buttons,i,changed; local 133 buttons = cond.buttons; 135 changed = buttons^prev_buttons; 139 if (buttons&CONT_DPAD_UP) hat|=SDL_HAT_UP; 140 if (buttons&CONT_DPAD_DOWN) hat|=SDL_HAT_DOWN; 141 if (buttons&CONT_DPAD_LEFT) hat|=SDL_HAT_LEFT; 142 if (buttons&CONT_DPAD_RIGHT) hat|=SDL_HAT_RIGHT; 147 if (buttons [all...] |
/external/chromium_org/ui/file_manager/file_manager/foreground/js/ui/ |
H A D | conflict_dialog.js | 64 var buttons = this.okButton_.parentNode; 65 buttons.insertBefore(this.applyAllCheckbox_, this.okButton_); 66 buttons.insertBefore(applyAllLabel, this.okButton_); 67 buttons.replaceChild(this.keepBothButton_, this.okButton_); 68 buttons.appendChild(this.replaceButton_);
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/external/chromium_org/third_party/WebKit/Source/modules/gamepad/ |
H A D | Gamepad.idl | 35 readonly attribute GamepadButton[] buttons;
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H A D | Gamepad.h | 46 const GamepadButtonVector& buttons() const { return m_buttons; } function in class:blink::FINAL
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H A D | WebKitGamepad.h | 26 const FloatVector& buttons() const { return m_buttons; } function in class:blink::FINAL
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/external/qemu/distrib/sdl-1.2.15/src/video/dc/ |
H A D | SDL_dcevents.c | 71 int buttons,changed; local 76 buttons = cond.buttons^0xff; 77 if (cond.dz<0) buttons|=MOUSE_WHEELUP; 78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN; 82 changed = buttons^prev_buttons; 85 SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0); 88 prev_buttons = buttons;
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/external/chromium_org/chrome/browser/resources/user_manager/ |
H A D | control_bar.js | 45 var buttons = this.getElementsByTagName('button'); 46 for (var i = 0, button; button = buttons[i]; ++i) { 56 var buttons = this.getElementsByTagName('button'); 57 for (var i = 0, button; button = buttons[i]; ++i) 132 * Updates visibility state of action buttons.
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/external/chromium_org/ppapi/shared_impl/ |
H A D | ppb_gamepad_shared.cc | 28 output_pad.buttons[j] = static_cast<float>(webkit_pad.buttons[j].value);
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/external/chromium_org/content/common/ |
H A D | gamepad_param_traits.cc | 71 for (size_t i = 0; i < arraysize(p.buttons); ++i) { 73 p.buttons[i].pressed, p.buttons[i].value, 74 i < (arraysize(p.buttons) - 1) ? ", " : "], "));
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H A D | gamepad_user_gesture.cc | 17 // If the device is physically connected, then check the primary 4 buttons 25 if (pad.buttons[button_index].pressed)
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/external/chromium_org/ppapi/c/ |
H A D | ppb_gamepad.h | 44 * Number of valid elements in the |buttons| array. 48 * Normalized values for the buttons, indices valid up to |buttons_length| 51 float buttons[32]; member in struct:PP_GamepadSampleData
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