Searched refs:buttons (Results 1 - 25 of 172) sorted by relevance

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/external/chromium_org/content/browser/gamepad/
H A Dgamepad_standard_mappings_win.cc15 mapped->buttons[kButtonPrimary] = input.buttons[1];
16 mapped->buttons[kButtonSecondary] = input.buttons[2];
17 mapped->buttons[kButtonTertiary] = input.buttons[0];
29 mapped->buttons[kButtonPrimary] = input.buttons[2];
30 mapped->buttons[kButtonSecondary] = input.buttons[
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H A Dgamepad_standard_mappings_linux.cc15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
17 mapped->buttons[kButtonBackSelect] = input.buttons[6];
18 mapped->buttons[kButtonStart] = input.buttons[7];
19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9];
20 mapped->buttons[kButtonRightThumbstick] = input.buttons[1
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H A Dgamepad_standard_mappings.cc54 mapped->buttons[kButtonDpadUp].pressed = up;
55 mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f;
56 mapped->buttons[kButtonDpadRight].pressed = right;
57 mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f;
58 mapped->buttons[kButtonDpadDown].pressed = down;
59 mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f;
60 mapped->buttons[kButtonDpadLeft].pressed = left;
61 mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f;
H A Dgamepad_provider_unittest.cc74 test_data.items[0].buttons[0].value = 1.f;
75 test_data.items[0].buttons[0].pressed = true;
106 EXPECT_EQ(1.f, output.items[0].buttons[0].value);
107 EXPECT_EQ(true, output.items[0].buttons[0].pressed);
121 no_button_data.items[0].buttons[0].value = 0.f;
122 no_button_data.items[0].buttons[0].pressed = false;
127 button_down_data.items[0].buttons[0].value = 1.f;
128 button_down_data.items[0].buttons[0].pressed = true;
/external/chromium_org/chrome/common/extensions/docs/examples/apps/calculator/app/
H A Dstyle.css19 #calculator-buttons {
28 #calculator-buttons div {
35 #calculator-buttons button {
42 #calculator-buttons button {
49 #calculator-buttons button {
55 #calculator-buttons button.add {
60 #calculator-buttons button.add[data-active="touch"],
61 #calculator-buttons button.add[data-active="mouse"]:active {
65 #calculator-buttons button.clear {
69 #calculator-buttons butto
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/external/chromium_org/chrome/common/extensions/docs/examples/tutorials/analytics/
H A Dpopup.js45 var buttons = document.querySelectorAll('button');
46 for (var i = 0; i < buttons.length; i++) {
47 buttons[i].addEventListener('click', trackButtonClick);
/external/chromium_org/chrome/browser/resources/chromeos/login/
H A Doobe_screen_autolaunch.js24 get buttons() {
25 var buttons = [];
35 buttons.push(confirmButton);
45 buttons.push(cancelButton);
46 return buttons;
H A Doobe_screen_terms_of_service.js61 get buttons() {
62 var buttons = [];
76 buttons.push(backButton);
89 buttons.push(acceptButton);
91 return buttons;
H A Doobe_screen_enable_kiosk.js25 get buttons() {
26 var buttons = [];
36 buttons.push(confirmButton);
46 buttons.push(cancelButton);
57 buttons.push(okButton);
58 return buttons;
H A Dscreen_tpm_error.js19 get buttons() {
H A Doobe_screen_eula.js76 get buttons() {
77 var buttons = [];
86 buttons.push(backButton);
98 buttons.push(acceptButton);
100 return buttons;
H A Doobe_screen_reset.js46 get buttons() {
47 var buttons = [];
55 buttons.push(restartButton);
65 buttons.push(resetButton);
86 buttons.push(toConfirmButton);
95 buttons.push(cancelButton);
97 return buttons;
H A Doobe_screen_hid_detection.js42 get buttons() {
43 var buttons = [];
52 buttons.push(continueButton);
55 return buttons;
H A Doobe_screen_network.js62 get buttons() {
63 var buttons = [];
74 buttons.push(continueButton);
76 return buttons;
/external/qemu/distrib/sdl-1.2.15/src/joystick/dc/
H A DSDL_sysjoystick.c36 #define MAX_BUTTONS 8 /* and 8 buttons */
128 int buttons,prev_buttons,i,changed; local
133 buttons = cond.buttons;
135 changed = buttons^prev_buttons;
139 if (buttons&CONT_DPAD_UP) hat|=SDL_HAT_UP;
140 if (buttons&CONT_DPAD_DOWN) hat|=SDL_HAT_DOWN;
141 if (buttons&CONT_DPAD_LEFT) hat|=SDL_HAT_LEFT;
142 if (buttons&CONT_DPAD_RIGHT) hat|=SDL_HAT_RIGHT;
147 if (buttons
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/external/chromium_org/ui/file_manager/file_manager/foreground/js/ui/
H A Dconflict_dialog.js64 var buttons = this.okButton_.parentNode;
65 buttons.insertBefore(this.applyAllCheckbox_, this.okButton_);
66 buttons.insertBefore(applyAllLabel, this.okButton_);
67 buttons.replaceChild(this.keepBothButton_, this.okButton_);
68 buttons.appendChild(this.replaceButton_);
/external/chromium_org/third_party/WebKit/Source/modules/gamepad/
H A DGamepad.idl35 readonly attribute GamepadButton[] buttons;
H A DGamepad.h46 const GamepadButtonVector& buttons() const { return m_buttons; } function in class:blink::FINAL
H A DWebKitGamepad.h26 const FloatVector& buttons() const { return m_buttons; } function in class:blink::FINAL
/external/qemu/distrib/sdl-1.2.15/src/video/dc/
H A DSDL_dcevents.c71 int buttons,changed; local
76 buttons = cond.buttons^0xff;
77 if (cond.dz<0) buttons|=MOUSE_WHEELUP;
78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;
82 changed = buttons^prev_buttons;
85 SDL_PrivateMouseButton((buttons & sdl_mousebtn[i])?SDL_PRESSED:SDL_RELEASED,i,0,0);
88 prev_buttons = buttons;
/external/chromium_org/chrome/browser/resources/user_manager/
H A Dcontrol_bar.js45 var buttons = this.getElementsByTagName('button');
46 for (var i = 0, button; button = buttons[i]; ++i) {
56 var buttons = this.getElementsByTagName('button');
57 for (var i = 0, button; button = buttons[i]; ++i)
132 * Updates visibility state of action buttons.
/external/chromium_org/ppapi/shared_impl/
H A Dppb_gamepad_shared.cc28 output_pad.buttons[j] = static_cast<float>(webkit_pad.buttons[j].value);
/external/chromium_org/content/common/
H A Dgamepad_param_traits.cc71 for (size_t i = 0; i < arraysize(p.buttons); ++i) {
73 p.buttons[i].pressed, p.buttons[i].value,
74 i < (arraysize(p.buttons) - 1) ? ", " : "], "));
H A Dgamepad_user_gesture.cc17 // If the device is physically connected, then check the primary 4 buttons
25 if (pad.buttons[button_index].pressed)
/external/chromium_org/ppapi/c/
H A Dppb_gamepad.h44 * Number of valid elements in the |buttons| array.
48 * Normalized values for the buttons, indices valid up to |buttons_length|
51 float buttons[32]; member in struct:PP_GamepadSampleData

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