Searched refs:compressedFormat (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureWrapTests.cpp | 86 TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, CompressedTexture::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height); 167 TextureWrapCase::TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, CompressedTexture::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height) argument 173 , m_compressedFormat (compressedFormat)
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/external/deqp/framework/opengl/ |
H A D | gluTexture.cpp | 190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); local 207 gl.compressedTexImage2D(GL_TEXTURE_2D, levelNdx, compressedFormat, 394 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); local 413 gl.compressedTexImage2D(cubeFaceToGLFace((tcu::CubeFace)face), levelNdx, compressedFormat, local
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