Searched refs:compressedFormat (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fTextureWrapTests.cpp86 TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, CompressedTexture::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height);
167 TextureWrapCase::TextureWrapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* description, CompressedTexture::Format compressedFormat, deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 magFilter, int width, int height) argument
173 , m_compressedFormat (compressedFormat)
/external/deqp/framework/opengl/
H A DgluTexture.cpp190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); local
207 gl.compressedTexImage2D(GL_TEXTURE_2D, levelNdx, compressedFormat,
394 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); local
413 gl.compressedTexImage2D(cubeFaceToGLFace((tcu::CubeFace)face), levelNdx, compressedFormat, local

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