Searched refs:coord (Results 1 - 25 of 153) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
H A DARB_shader_texture_lod.frag5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, floa
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/external/mesa3d/src/glsl/builtins/profiles/
H A DARB_shader_texture_lod.frag5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, floa
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/external/chromium_org/third_party/mesa/src/src/mesa/math/
H A Dm_dotprod_tmp.h39 GLfloat *coord = coord_vec->start; local
46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
47 *out = (coord[0] * plane0 +
48 coord[1] * plane1 +
59 GLfloat *coord = coord_vec->start; local
67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
68 *out = (coord[0] * plane0 +
69 coord[1] * plane1 +
70 coord[2] * plane2 +
81 GLfloat *coord local
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/external/mesa3d/src/mesa/math/
H A Dm_dotprod_tmp.h39 GLfloat *coord = coord_vec->start; local
46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
47 *out = (coord[0] * plane0 +
48 coord[1] * plane1 +
59 GLfloat *coord = coord_vec->start; local
67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
68 *out = (coord[0] * plane0 +
69 coord[1] * plane1 +
70 coord[2] * plane2 +
81 GLfloat *coord local
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/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dtexgen.h40 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
43 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
46 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
49 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
52 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params );
59 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
62 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param);
65 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
71 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument
76 _mesa_TexGeni( GLenum coord, GLenu argument
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H A Dtexgen.c52 GLenum coord)
55 return (coord == GL_TEXTURE_GEN_STR_OES)
59 switch (coord) {
75 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument
84 _mesa_lookup_enum_by_nr(coord),
96 texgen = get_texgen(ctx, texUnit, coord);
98 _mesa_error(ctx, GL_INVALID_ENUM, "glTexGen(coord)");
117 if (coord == GL_S || coord == GL_T)
121 if (coord !
51 get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, GLenum coord) argument
193 _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) argument
210 _mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) argument
221 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) argument
228 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param) argument
243 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) argument
259 _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) argument
276 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) argument
286 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) argument
297 _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) argument
335 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) argument
381 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) argument
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/external/mesa3d/src/mesa/main/
H A Dtexgen.h40 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
43 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param );
46 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param );
49 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
52 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params );
59 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
62 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param);
65 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
71 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument
76 _mesa_TexGeni( GLenum coord, GLenu argument
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H A Dtexgen.c52 GLenum coord)
55 return (coord == GL_TEXTURE_GEN_STR_OES)
59 switch (coord) {
75 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) argument
84 _mesa_lookup_enum_by_nr(coord),
96 texgen = get_texgen(ctx, texUnit, coord);
98 _mesa_error(ctx, GL_INVALID_ENUM, "glTexGen(coord)");
117 if (coord == GL_S || coord == GL_T)
121 if (coord !
51 get_texgen(struct gl_context *ctx, struct gl_texture_unit *texUnit, GLenum coord) argument
193 _mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) argument
210 _mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) argument
221 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) argument
228 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param) argument
243 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) argument
259 _mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) argument
276 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) argument
286 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) argument
297 _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) argument
335 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) argument
381 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) argument
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/external/deqp/framework/common/
H A DtcuTexCompareVerifier.hpp55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result);
56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
H A DtcuTexLookupVerifier.hpp104 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec);
108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result);
120 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result);
121 bool isLevel2DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, cons
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H A DtcuTexVerifierUtil.cpp46 Vec2 computeNonNormalizedCoordBounds (const bool normalizedCoords, const int dim, const float coord, const int coordBits, const int uvBits) argument
48 const float coordErr = computeFloatingPointError(coord, coordBits);
49 const float minN = coord - coordErr;
50 const float maxN = coord + coordErr;
61 void getPossibleCubeFaces (const Vec3& coord, const IVec3& bits, CubeFace* faces, int& numFaces) argument
63 const float x = coord.x();
64 const float y = coord.y();
65 const float z = coord.z();
H A DtcuTexLookupVerifier.cpp525 const Vec2& coord,
529 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
530 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
560 const Vec3& coord,
563 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
564 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
565 const Vec2 wBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z());
634 const Vec2& coord,
638 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
639 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord
522 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, const int coordZ, const Vector<ScalarType, 4>& result) argument
557 isNearestSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec3& coord, const Vector<ScalarType, 4>& result) argument
631 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument
687 isLinearSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument
754 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coord, const int coordY, const Vec2& fBounds, const Vec4& result) argument
790 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
840 isNearestMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
978 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
1076 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
1213 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument
1243 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument
1259 isLookupResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument
1324 isLookupResultValid(const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result) argument
1603 isLookupResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1706 isLookupResultValid(const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result) argument
1776 isLookupResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1846 isLevelSampleResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const Sampler::FilterMode filterMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument
1859 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument
1874 isLookupResultValid(const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result) argument
1951 isLookupResultValid(const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result) argument
2085 computeCubeLodBoundsFromDerivates(const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec) argument
2189 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec4& result) argument
2201 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const IVec4& result) argument
2214 isLevel2DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ, const UVec4& result) argument
2227 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result) argument
2238 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result) argument
2250 isLevel3DLookupResultValid(const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4& result) argument
2263 isGatherOffsetsResultValid(const ConstPixelBufferAccess& level, const Sampler& sampler, const PrecType& prec, const Vec2& coord, int coordZ, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument
2305 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument
2316 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument
2327 isGatherOffsetsResultValid(const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument
2339 is2DArrayGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vector<ScalarType, 4>& result) argument
2356 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result) argument
2367 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result) argument
2378 isGatherOffsetsResultValid(const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result) argument
2447 isCubeGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const Vector<ScalarType, 4>& result) argument
2473 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& result) argument
2483 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result) argument
2493 isGatherResultValid(const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& result) argument
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/external/chromium_org/ppapi/cpp/
H A Dimage_data.cc65 const uint32_t* ImageData::GetAddr32(const Point& coord) const {
67 return const_cast<ImageData*>(this)->GetAddr32(coord);
70 uint32_t* ImageData::GetAddr32(const Point& coord) { argument
74 &static_cast<char*>(data())[coord.y() * stride() + coord.x() * 4]);
H A Dimage_data.h117 /// @param[in] coord A <code>Point</code> representing the x and y
121 const uint32_t* GetAddr32(const Point& coord) const;
126 /// @param[in] coord A <code>Point</code> representing the x and y
130 uint32_t* GetAddr32(const Point& coord);
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
H A Dt_vb_cliptmp.h54 INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
60 INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
123 GLfloat (*coord)[4] = VB->ClipPtr->data;
152 INTERP_4F( t0, coord[newvert], coord[v0], coord[v
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H A Dt_vb_fog.c156 GLfloat *coord; local
187 coord = input->start;
189 *coord = FABSF(*coord);
190 STRIDE_F(coord, input->stride);
202 coord = VB->EyePtr->start;
204 input->data[i][0] = FABSF(coord[2]);
205 STRIDE_F(coord, VB->EyePtr->stride);
/external/mesa3d/src/mesa/tnl/
H A Dt_vb_cliptmp.h54 INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
60 INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
123 GLfloat (*coord)[4] = VB->ClipPtr->data;
152 INTERP_4F( t0, coord[newvert], coord[v0], coord[v
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H A Dt_vb_fog.c156 GLfloat *coord; local
187 coord = input->start;
189 *coord = FABSF(*coord);
190 STRIDE_F(coord, input->stride);
202 coord = VB->EyePtr->start;
204 input->data[i][0] = FABSF(coord[2]);
205 STRIDE_F(coord, VB->EyePtr->stride);
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c171 * texel = sample_texture(coord);
201 LLVMValueRef coord)
207 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
212 /* make coord positive or negative depending on isOdd */
213 coord = lp_build_set_sign(coord_bld, fract, isOdd);
218 /* add isOdd to coord */
219 coord = lp_build_add(coord_bld, coord, isOdd);
221 return coord;
226 * Helper to compute the first coord an
200 lp_build_coord_mirror(struct lp_build_sample_context *bld, LLVMValueRef coord) argument
267 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode, LLVMValueRef *x0_out, LLVMValueRef *x1_out, LLVMValueRef *weight_out) argument
468 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode) argument
1181 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, ""); local
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/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c171 * texel = sample_texture(coord);
201 LLVMValueRef coord)
207 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
212 /* make coord positive or negative depending on isOdd */
213 coord = lp_build_set_sign(coord_bld, fract, isOdd);
218 /* add isOdd to coord */
219 coord = lp_build_add(coord_bld, coord, isOdd);
221 return coord;
226 * Helper to compute the first coord an
200 lp_build_coord_mirror(struct lp_build_sample_context *bld, LLVMValueRef coord) argument
267 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode, LLVMValueRef *x0_out, LLVMValueRef *x1_out, LLVMValueRef *weight_out) argument
468 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld, LLVMValueRef coord, LLVMValueRef length, LLVMValueRef length_f, boolean is_pot, unsigned wrap_mode) argument
1181 LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, ""); local
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/external/qemu/android/skin/
H A Dtrackball.c318 SphereCoord coord = &ball->sphere_map[total]; local
325 coord->x = xx;
326 coord->y = yy;
327 coord->offset = xx + yy*diameter2;
328 coord->alpha = 256;
329 coord->f[0] = FIX16_FROM_FLOAT(rx);
330 coord->f[1] = FIX16_FROM_FLOAT(ry);
331 coord->f[2] = FIX16_FROM_FLOAT(rz);
333 coord->alpha = 256*(radius - r0);
351 coord
488 SphereCoord coord = &ball->sphere_map[nn]; local
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/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/
H A DECCurve.java30 protected int coord; field in class:ECCurve.Config
33 Config(int coord, ECMultiplier multiplier) argument
35 this.coord = coord;
39 public Config setCoordinateSystem(int coord) argument
41 this.coord = coord;
53 if (!supportsCoordinateSystem(coord))
64 c.coord = coord;
72 protected int coord = COORD_AFFINE; field in class:ECCurve
107 supportsCoordinateSystem(int coord) argument
352 supportsCoordinateSystem(int coord) argument
703 supportsCoordinateSystem(int coord) argument
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/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp55 const float coord[] = local
89 ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
125 const float coord[] = local
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
H A Di915_fpc_emit.c183 * \param coord the i915 source texcoord operand
190 uint coord,
194 const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord));
216 if ( (coord & ~ignore ) != (k & ~ignore) ) {
228 coord, 0, 0 ); /* src0, src1, src2 */
231 coord = tempReg;
239 i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode, num_coord );
255 if (GET_UREG_TYPE(coord) == REG_TYPE_R &&
256 p->register_phases[GET_UREG_NR(coord)]
186 i915_emit_texld( struct i915_fp_compile *p, uint dest, uint destmask, uint sampler, uint coord, uint opcode, uint num_coord ) argument
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_maos_vbtmp.h51 GLuint (*coord)[4];
59 coord = (GLuint (*)[4])VB->AttribPtr[_TNL_ATTRIB_POS]->data;
156 coord = (GLuint (*)[4])((GLubyte *)coord + start * coord_stride);
177 v[0].ui = coord[0][0];
178 v[1].ui = coord[0][1];
179 v[2].ui = coord[0][2];
181 v[3].ui = coord[0][3];
186 coord = (GLuint (*)[4])((GLubyte *)coord
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