Searched refs:diffuse (Results 1 - 21 of 21) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl32 float4 diffuse;
72 return diffuse * diffuse_c + specular * specular_c;
H A Dd3d11gears.cpp60 float4 diffuse; member in struct:cbuf_t
291 cbd.diffuse = gears[i].color;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl32 float4 diffuse;
72 return diffuse * diffuse_c + specular * specular_c;
H A Dd3d11gears.cpp60 float4 diffuse; member in struct:cbuf_t
291 cbd.diffuse = gears[i].color;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
H A Dd3d11spikysphere.hlsl183 float3 diffuse = float3(0.6, 0.6, 0.4);
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
H A Dd3d11spikysphere.hlsl183 float3 diffuse = float3(0.6, 0.6, 0.4);
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Datlantis.c138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/svgadump/
H A Dsvga_dump.c400 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
401 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
402 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
403 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
448 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[
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/external/mesa3d/src/gallium/drivers/svga/svgadump/
H A Dsvga_dump.c400 _debug_printf("\t\t.material.diffuse[0] = %f\n", (*cmd).material.diffuse[0]);
401 _debug_printf("\t\t.material.diffuse[1] = %f\n", (*cmd).material.diffuse[1]);
402 _debug_printf("\t\t.material.diffuse[2] = %f\n", (*cmd).material.diffuse[2]);
403 _debug_printf("\t\t.material.diffuse[3] = %f\n", (*cmd).material.diffuse[3]);
448 _debug_printf("\t\t.data.diffuse[0] = %f\n", (*cmd).data.diffuse[
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/external/chromium_org/v8/benchmarks/
H A Dnavier-stokes.js157 function diffuse(b, x, x0, dt)
280 diffuse(0, x0, x, dt );
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dffvertex_prog.c1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local
1229 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
1233 release_temp(p, diffuse);
1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local
1288 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
1296 release_temp(p, diffuse);
/external/mesa3d/src/mesa/main/
H A Dffvertex_prog.c1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local
1229 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
1233 release_temp(p, diffuse);
1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local
1288 emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
1296 release_temp(p, diffuse);
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/
H A Dsvga3d_reg.h449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
1282 float diffuse[4]; member in struct:__anon14001
1592 float diffuse[4]; member in struct:__anon14024
/external/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_reg.h449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
1282 float diffuse[4]; member in struct:__anon27412
1592 float diffuse[4]; member in struct:__anon27435
/external/chromium_org/native_client_sdk/src/examples/demo/earth_simd/
H A Dearth.cc288 // Light position, ambient and diffuse settings. Do not change these
438 const f32x4_t diffuse = {diffuse_r_, diffuse_g_, diffuse_b_, 0.0f}; local
505 f32x4_t p = diffuse * broadcast(d) + ambient;
/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dprogram_lexer.l267 {dot}diffuse { return DIFFUSE; }
/external/mesa3d/src/mesa/program/
H A Dprogram_lexer.l267 {dot}diffuse { return DIFFUSE; }
/external/skia/src/effects/
H A DSkLightingImageFilter.cpp1410 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLightingEffect>(); local
1411 uman.set1f(fKDUni, diffuse.kd());
/external/chromium_org/third_party/skia/src/effects/
H A DSkLightingImageFilter.cpp1512 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local
1513 pdman.set1f(fKDUni, diffuse.kd());

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