Searched refs:distance2y (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/skia/experimental/Intersection/
H A DCubicBezierClip.cpp53 Cubic distance2y; // points with X of (0, 1/3, 2/3, 1) local
54 endLine.cubicDistanceY(cubic2, distance2y);
57 if (approximately_lesser_or_equal(distance2y[0].y, top)) {
59 } else if (approximately_greater_or_equal(distance2y[0].y, bottom)) {
65 if (approximately_lesser_or_equal(distance2y[3].y, top)) {
67 } else if (approximately_greater_or_equal(distance2y[3].y, bottom)) {
75 bool do_1_2_edge = convex_x_hull(distance2y, to_0, to_3);
76 x_at(distance2y[0], distance2y[to_0[0]], top, bottom, flags, minT, maxT);
78 x_at(distance2y[
[all...]
H A DQuadraticBezierClip.cpp40 Quadratic distance2y; // points with X of (0, 1/2, 1) local
41 endLine.quadDistanceY(q2, distance2y);
44 if (approximately_lesser_or_equal(distance2y[0].y, top)) {
46 } else if (approximately_greater_or_equal(distance2y[0].y, bottom)) {
52 if (approximately_lesser_or_equal(distance2y[2].y, top)) {
54 } else if (approximately_greater_or_equal(distance2y[2].y, bottom)) {
66 x_at(distance2y[idx], distance2y[next], top, bottom, flags, minT, maxT);
/external/skia/experimental/Intersection/
H A DCubicBezierClip.cpp53 Cubic distance2y; // points with X of (0, 1/3, 2/3, 1) local
54 endLine.cubicDistanceY(cubic2, distance2y);
57 if (approximately_lesser_or_equal(distance2y[0].y, top)) {
59 } else if (approximately_greater_or_equal(distance2y[0].y, bottom)) {
65 if (approximately_lesser_or_equal(distance2y[3].y, top)) {
67 } else if (approximately_greater_or_equal(distance2y[3].y, bottom)) {
75 bool do_1_2_edge = convex_x_hull(distance2y, to_0, to_3);
76 x_at(distance2y[0], distance2y[to_0[0]], top, bottom, flags, minT, maxT);
78 x_at(distance2y[
[all...]
H A DQuadraticBezierClip.cpp40 Quadratic distance2y; // points with X of (0, 1/2, 1) local
41 endLine.quadDistanceY(q2, distance2y);
44 if (approximately_lesser_or_equal(distance2y[0].y, top)) {
46 } else if (approximately_greater_or_equal(distance2y[0].y, bottom)) {
52 if (approximately_lesser_or_equal(distance2y[2].y, top)) {
54 } else if (approximately_greater_or_equal(distance2y[2].y, bottom)) {
66 x_at(distance2y[idx], distance2y[next], top, bottom, flags, minT, maxT);

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