Searched refs:evalSequenceNoSideEffCase3 (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp178 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } function in namespace:deqp::gles2::Functional
1483 { false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 },
/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp221 void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3 (ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } function in namespace:deqp::gles3::Functional
2138 { false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 },

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