H A D | es3fShaderTextureFunctionTests.cpp | 483 static void evalTexelFetch3D (gls::ShaderEvalContext& c, const TexLookupParams& p) function in namespace:deqp::gles3::Functional 1998 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH), 1999 CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(31.9f, 15.9f, 15.9f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH), 2000 CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(15.9f, 7.9f, 7.9f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex3DTexelFetchInt, evalTexelFetch3D, BOTH), 2001 CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchUint, evalTexelFetch3D, BOTH) 2019 CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH), 2020 CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, -3.0f, 8.0f, 0.0f),Vec4(24.9f, 12.9f, 23.9f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, 3, -8), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH), 2021 CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(-3.0f, 8.0f, -7.0f, 0.0f),Vec4(12.9f, 15.9f, 0.9f, 0.0f), false, 2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DTexelFetchInt, evalTexelFetch3D, BOTH), 2022 CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchUint, evalTexelFetch3D, BOTH)
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