Searched refs:evalTexture2DProjOffset (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp401 static void evalTexture2DProjOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; } function in namespace:deqp::gles3::Functional
1738 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffset, VERTEX),
1739 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProjOffset, FRAGMENT),
1740 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProjOffset, VERTEX),
1741 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjOffset, FRAGMENT),
1742 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffset, VERTEX),
1743 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProjOffset, FRAGMENT),
1744 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProjOffset, VERTEX),
1745 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjOffset, FRAGMENT),

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