Searched refs:eye (Results 1 - 25 of 38) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl47 float3 eye : EYE;
58 result.eye = -view;
70 float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl47 float3 eye : EYE;
58 result.eye = -view;
70 float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
H A Dt_vb_texgen.c102 const GLvector4f *eye )
104 GLuint stride = eye->stride;
105 GLfloat *coord = (GLfloat *)eye->start;
106 GLuint count = eye->count;
129 const GLvector4f *eye )
131 GLuint stride = eye->stride;
132 GLfloat *coord = eye->start;
133 GLuint count = eye->count;
159 const GLvector4f *eye );
178 const GLvector4f *eye )
344 const GLvector4f *eye = VB->EyePtr; local
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H A Dt_rasterpos.c253 * \param vEye eye-space vertex coordinate
377 GLfloat eye[4], clip[4], ndc[3], d; local
381 /* apply modelview matrix: eye = MV * obj */
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
383 /* apply projection matrix: clip = Proj * eye */
384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
432 SQRTF( eye[0]*eye[0] + eye[1]*eye[
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H A Dt_vb_vertex.c43 GLvector4f eye; member in struct:vertex_stage_data
156 VB->EyePtr = TransformRaw( &store->eye,
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
251 !store->eye.data ||
264 _mesa_vector4f_free( &store->eye );
/external/mesa3d/src/mesa/tnl/
H A Dt_vb_texgen.c102 const GLvector4f *eye )
104 GLuint stride = eye->stride;
105 GLfloat *coord = (GLfloat *)eye->start;
106 GLuint count = eye->count;
129 const GLvector4f *eye )
131 GLuint stride = eye->stride;
132 GLfloat *coord = eye->start;
133 GLuint count = eye->count;
159 const GLvector4f *eye );
178 const GLvector4f *eye )
344 const GLvector4f *eye = VB->EyePtr; local
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H A Dt_rasterpos.c253 * \param vEye eye-space vertex coordinate
377 GLfloat eye[4], clip[4], ndc[3], d; local
381 /* apply modelview matrix: eye = MV * obj */
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
383 /* apply projection matrix: clip = Proj * eye */
384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
432 SQRTF( eye[0]*eye[0] + eye[1]*eye[
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H A Dt_vb_vertex.c43 GLvector4f eye; member in struct:vertex_stage_data
156 VB->EyePtr = TransformRaw( &store->eye,
244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
251 !store->eye.data ||
264 _mesa_vector4f_free( &store->eye );
/external/clang/test/SemaCXX/
H A Dinit-priority-attr.cpp10 int eye( void ) { return i; }; function in class:Two
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
H A Dd3d11spikysphere.cpp180 D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time));
183 D3DXMatrixLookAtLH(&view, &eye, &at, &up);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
H A Dd3d11spikysphere.cpp180 D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time));
183 D3DXMatrixLookAtLH(&view, &eye, &at, &up);
/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
H A Dmat4-spec.js546 var eye = [0, 0, 1];
550 beforeEach(function() { result = mat4.lookAt(out, eye, center, up); });
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_state_init.c546 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
624 rmesa->hw.eye.cmd[EYE_CMD_0] =
651 rmesa->hw.eye.emit = vec_emit;
912 rmesa->hw.eye.cmd[EYE_X] = 0;
913 rmesa->hw.eye.cmd[EYE_Y] = 0;
914 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
915 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
H A Dradeon_context.h323 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_state_init.c546 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
624 rmesa->hw.eye.cmd[EYE_CMD_0] =
651 rmesa->hw.eye.emit = vec_emit;
912 rmesa->hw.eye.cmd[EYE_X] = 0;
913 rmesa->hw.eye.cmd[EYE_Y] = 0;
914 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
915 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
H A Dradeon_context.h323 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
/external/chromium_org/chrome/browser/resources/chromeos/chromevox/host/interface/
H A Dabstract_tts.js511 'igoogle': 'eye google',
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_state_init.c713 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 0 );
835 rmesa->hw.eye.emit = vec_emit;
872 rmesa->hw.eye.cmd[EYE_CMD_0] =
1258 rmesa->hw.eye.cmd[EYE_X] = 0;
1259 rmesa->hw.eye.cmd[EYE_Y] = 0;
1260 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
1261 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
H A Dr200_context.h507 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state
H A Dr200_cmdbuf.c96 insert_at_tail_if( &rmesa->radeon.hw.atomlist, &rmesa->hw.eye );
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_state_init.c713 ALLOC_STATE( eye, tcl_lighting_add4, EYE_STATE_SIZE, "EYE/eye-vector", 0 );
835 rmesa->hw.eye.emit = vec_emit;
872 rmesa->hw.eye.cmd[EYE_CMD_0] =
1258 rmesa->hw.eye.cmd[EYE_X] = 0;
1259 rmesa->hw.eye.cmd[EYE_Y] = 0;
1260 rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
1261 rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
H A Dr200_context.h507 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dffvertex_prog.c778 struct ureg eye = get_eye_position(p); local
780 emit_normalize_vec3(p, p->eye_position_normalized, eye);
806 /* Transform to eye space:
819 /* This is already adjusted for eye/non-eye rendering:
1030 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1456 struct ureg eye = get_eye_position(p); local
1462 eye, plane );
1529 struct ureg eye = get_eye_position_z(p); local
1536 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye,
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/external/mesa3d/src/mesa/main/
H A Dffvertex_prog.c778 struct ureg eye = get_eye_position(p); local
780 emit_normalize_vec3(p, p->eye_position_normalized, eye);
806 /* Transform to eye space:
819 /* This is already adjusted for eye/non-eye rendering:
1030 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1456 struct ureg eye = get_eye_position(p); local
1462 eye, plane );
1529 struct ureg eye = get_eye_position_z(p); local
1536 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye,
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
H A Dmat4.js806 * Generates a look-at matrix with the given eye position, focal point, and up axis
809 * @param {vec3} eye Position of the viewer
814 mat4.lookAt = function (out, eye, center, up) {
816 eyex = eye[0],
817 eyey = eye[1],
818 eyez = eye[2],

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