Searched refs:fTexFBOID (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLRenderTarget.h23 // set fTexFBOID to this value to indicate that it is multisampled but
29 GrGLuint fTexFBOID; member in struct:GrGLRenderTarget::Desc
61 GrGLuint textureFBOID() const { return fTexFBOID; }
73 fRTFBOID == fTexFBOID) {
76 } else if (kUnresolvableFBOID == fTexFBOID) {
90 GrGLuint fTexFBOID; member in class:GrGLRenderTarget
H A DGrGLRenderTarget.cpp20 fTexFBOID = desc.fTexFBOID;
60 SkASSERT(0 != desc.fTexFBOID);
84 if (fTexFBOID) {
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
87 if (fRTFBOID && fRTFBOID != fTexFBOID) {
95 fTexFBOID = 0;
103 fTexFBOID = 0;
H A DGrGpuGL.cpp398 glRTDesc.fTexFBOID = 0;
426 glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
823 desc->fTexFBOID = 0;
834 GL_CALL(GenFramebuffers(1, &desc->fTexFBOID));
835 if (!desc->fTexFBOID) {
858 desc->fRTFBOID = desc->fTexFBOID;
863 if (desc->fRTFBOID != desc->fTexFBOID) {
889 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID));
917 if (desc->fRTFBOID != desc->fTexFBOID) {
920 if (desc->fTexFBOID) {
[all...]
/external/skia/src/gpu/gl/
H A DGrGLRenderTarget.h23 // set fTexFBOID to this value to indicate that it is multisampled but
29 GrGLuint fTexFBOID; member in struct:GrGLRenderTarget::Desc
61 GrGLuint textureFBOID() const { return fTexFBOID; }
73 fRTFBOID == fTexFBOID) {
76 } else if (kUnresolvableFBOID == fTexFBOID) {
90 GrGLuint fTexFBOID; member in class:GrGLRenderTarget
H A DGrGLRenderTarget.cpp20 fTexFBOID = desc.fTexFBOID;
59 SkASSERT(0 != desc.fTexFBOID);
84 if (fTexFBOID) {
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
87 if (fRTFBOID && fRTFBOID != fTexFBOID) {
95 fTexFBOID = 0;
103 fTexFBOID = 0;
H A DGrGpuGL.cpp395 glRTDesc.fTexFBOID = 0;
423 glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
830 desc->fTexFBOID = 0;
841 GL_CALL(GenFramebuffers(1, &desc->fTexFBOID));
842 if (!desc->fTexFBOID) {
865 desc->fRTFBOID = desc->fTexFBOID;
870 if (desc->fRTFBOID != desc->fTexFBOID) {
894 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, desc->fTexFBOID));
922 if (desc->fRTFBOID != desc->fTexFBOID) {
925 if (desc->fTexFBOID) {
[all...]

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