Searched refs:fUniformManager (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/gpu/gl/ |
H A D | GrGLProgram.cpp | 47 , fUniformManager(SkRef(uman)) { 87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx); 90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); 91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx); 122 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni, 125 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni, 141 fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages); 142 fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages); 176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c); 215 fUniformManager [all...] |
H A D | GrGLProgram.h | 197 SkAutoTUnref<GrGLUniformManager> fUniformManager; member in class:GrGLProgram
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H A D | GrGLShaderBuilder.h | 197 return fUniformManager->getBuilderUniform(fUniforms, u).fVariable; 399 SkAutoTUnref<GrGLUniformManager> fUniformManager; member in class:GrGLShaderBuilder
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H A D | GrGLShaderBuilder.cpp | 257 , fUniformManager(SkRef(uniformManager)) 448 fUniformManager->appendUniform(type, count); 675 if (fUniformManager->isUsingBindUniform()) { 676 fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms); 710 if (!fUniformManager->isUsingBindUniform()) { 711 fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms);
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