Searched refs:fUniformManager (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLProgram.cpp47 , fUniformManager(SkRef(uman)) {
87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx);
90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx);
91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
122 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni,
125 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni,
141 fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages);
142 fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages);
176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c);
215 fUniformManager
[all...]
H A DGrGLProgram.h197 SkAutoTUnref<GrGLUniformManager> fUniformManager; member in class:GrGLProgram
H A DGrGLShaderBuilder.h197 return fUniformManager->getBuilderUniform(fUniforms, u).fVariable;
399 SkAutoTUnref<GrGLUniformManager> fUniformManager; member in class:GrGLShaderBuilder
H A DGrGLShaderBuilder.cpp257 , fUniformManager(SkRef(uniformManager))
448 fUniformManager->appendUniform(type, count);
675 if (fUniformManager->isUsingBindUniform()) {
676 fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms);
710 if (!fUniformManager->isUsingBindUniform()) {
711 fUniformManager->getUniformLocations(fOutput.fProgramID, fUniforms);

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