Searched refs:fragShaderSource (Results 1 - 22 of 22) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
64 m_fragShaderSource = fragShaderSource;
H A Des2fShaderIndexingTests.cpp145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) argument
167 m_fragShaderSource = fragShaderSource;
H A Des2fShaderLoopTests.cpp211 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) argument
231 m_fragShaderSource = fragShaderSource;
H A Des2fShaderStructTests.cpp66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument
91 m_fragShaderSource = fragShaderSource;
H A Des2fMultisampleTests.cpp330 static const char* fragShaderSource = local
346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
/external/deqp/modules/gles3/functional/
H A Des3fSyncTests.cpp134 const char* fragShaderSource = local
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fShaderLoopTests.cpp208 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
219 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
223 m_fragShaderSource = fragShaderSource;
H A Des3fInstancedRenderingTests.cpp290 static const char* fragShaderSource = local
303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
H A Des3fPrimitiveRestartTests.cpp228 static const char* fragShaderSource = local
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fRasterizerDiscardTests.cpp214 const char* fragShaderSource = local
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fShaderIndexingTests.cpp138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
156 m_fragShaderSource = fragShaderSource;
H A Des3fShaderStructTests.cpp59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument
84 m_fragShaderSource = fragShaderSource;
H A Des3fOcclusionQueryTests.cpp154 const char* fragShaderSource = local
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3fMultisampleTests.cpp429 static const char* fragShaderSource = local
467 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
/external/deqp/modules/gles3/stress/
H A Des3sOcclusionQueryTests.cpp114 const char* fragShaderSource = local
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
H A Des3sSyncTests.cpp122 const char* fragShaderSource = local
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp406 string fragShaderSource;
602 string fragShaderSource;
1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str();
1818 << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.logs.frag)
1859 progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_VALIDITY_VALID);
1905 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash);
2199 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2265 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2292 result.fragShaderSource
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H A Des2pShaderOperatorTests.cpp238 string fragShaderSource; member in struct:deqp::gles2::Performance::__anon19958::OperatorPerformanceCase::ProgramContext
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp406 string fragShaderSource;
602 string fragShaderSource;
1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str();
1838 << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.logs.frag)
1879 progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_VALIDITY_VALID);
1925 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash);
2219 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2285 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2312 result.fragShaderSource
[all...]
H A Des3pShaderOperatorTests.cpp238 string fragShaderSource; member in struct:deqp::gles3::Performance::__anon20243::OperatorPerformanceCase::ProgramContext
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
/external/deqp/modules/gles31/functional/
H A Des31fTextureMultisampleTests.cpp417 const char* const fragShaderSource = "#version 310 es\n" local
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
762 const char* const fragShaderSource = "#version 310 es\n" local
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
809 const char* const fragShaderSource = "#version 310 es\n" local
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
H A Des31fMultisampleTests.cpp236 static const char* fragShaderSource = local
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));

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