/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | GLSLTest.cpp | 259 const std::string fragmentShaderSource = SHADER_SOURCE local 275 GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); 280 const std::string fragmentShaderSource = SHADER_SOURCE local 306 GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); 312 const std::string fragmentShaderSource = SHADER_SOURCE local 338 GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); 355 const std::string &fragmentShaderSource = SHADER_SOURCE local 367 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 386 const std::string &fragmentShaderSource = local 396 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 422 const std::string &fragmentShaderSource = local 435 const std::string fragmentShaderSource = SHADER_SOURCE local 466 const std::string fragmentShaderSource = SHADER_SOURCE local 492 const std::string fragmentShaderSource = SHADER_SOURCE local 512 const std::string fragmentShaderSource = SHADER_SOURCE local 532 const std::string fragmentShaderSource = SHADER_SOURCE local 553 const std::string fragmentShaderSource = SHADER_SOURCE local 575 std::string fragmentShaderSource; local 589 std::string fragmentShaderSource; local 603 std::string fragmentShaderSource; local 617 std::string fragmentShaderSource; local 631 std::string fragmentShaderSource; local 645 std::string fragmentShaderSource; local 659 std::string fragmentShaderSource; local 673 std::string fragmentShaderSource; local 687 std::string fragmentShaderSource; local 701 std::string fragmentShaderSource; local 715 std::string fragmentShaderSource; local [all...] |
H A D | ProgramBinaryTest.cpp | 29 const std::string fragmentShaderSource = SHADER_SOURCE local 37 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | TransformFeedbackTest.cpp | 32 const std::string fragmentShaderSource = SHADER_SOURCE local 42 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | ClearTest.cpp | 33 const std::string fragmentShaderSource = SHADER_SOURCE local 43 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | IncompleteTextureTest.cpp | 35 const std::string fragmentShaderSource = SHADER_SOURCE local 47 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | IndexedPointsTest.cpp | 45 const std::string fragmentShaderSource = SHADER_SOURCE local 55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | SwizzleTest.cpp | 65 const std::string fragmentShaderSource = SHADER_SOURCE local 77 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | UnpackAlignmentTest.cpp | 36 const std::string fragmentShaderSource = SHADER_SOURCE local 46 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fLightAmountTest.cpp | 151 string fragmentShaderSource; local 166 fragmentShaderSource = fragmentTemplate.specialize(params); 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fShaderIndexingTests.cpp | 357 string fragmentShaderSource = fragTemplate.specialize(params); local 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 470 string fragmentShaderSource = fragTemplate.specialize(params); local 481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 618 string fragmentShaderSource = fragTemplate.specialize(params); local 629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 804 string fragmentShaderSource = fragTemplate.specialize(params); local 815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 976 string fragmentShaderSource = fragTemplate.specialize(params); local 987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource [all...] |
H A D | es2fShaderAlgorithmTests.cpp | 134 string fragmentShaderSource = fragTemplate.specialize(params); local 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es2fNegativeShaderApiTests.cpp | 42 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fShaderLoopTests.cpp | 461 string fragmentShaderSource = fragTemplate.specialize(params); local 479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1228 string fragmentShaderSource = fragTemplate.specialize(params); local 1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 330 string fragmentShaderSource = fragTemplate.specialize(params); local 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 436 string fragmentShaderSource = fragTemplate.specialize(params); local 439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 580 string fragmentShaderSource = fragTemplate.specialize(params); local 583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 762 string fragmentShaderSource = fragTemplate.specialize(params); local 765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 949 string fragmentShaderSource = fragTemplate.specialize(params); local 952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource [all...] |
H A D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
H A D | es3fPixelBufferObjectTests.cpp | 250 stringstream fragmentShaderSource; local 252 fragmentShaderSource << 257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n" 263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
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H A D | es3fShaderLoopTests.cpp | 433 string fragmentShaderSource = fragTemplate.specialize(params); local 437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1121 string fragmentShaderSource = fragTemplate.specialize(params); local 1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es3fNegativeShaderApiTests.cpp | 50 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1671 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1721 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeVertexArrayApiTests.cpp | 52 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared 267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
H A D | es31fNegativeShaderApiTests.cpp | 54 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared 294 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 337 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 338 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 400 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 440 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 658 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 691 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1720 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1772 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 128 const char* const fragmentShaderSource = local 157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 214 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
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H A D | teglPreservingSwapTests.cpp | 133 const char* const fragmentShaderSource = local 153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureUploadTests.cpp | 155 string fragmentShaderSource = ""; local 167 fragmentShaderSource.append("precision mediump float;\n" 177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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/external/deqp/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 278 const char* const fragmentShaderSource = local 290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); 378 const string& fragmentShaderSource, 400 log << TestLog::KernelSource(fragmentShaderSource); 416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); local 427 const char* const fragmentShaderString = fragmentShaderSource.c_str(); 450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk); 374 logShaders(TestLog& log, const string& vertexShaderSource, const string& vertexShaderInfoLog, bool vertexCompileOk, const string& fragmentShaderSource, const string& fragmentShaderInfoLog, bool fragmentCompileOk) argument
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