Searched refs:fragment_shader (Results 1 - 25 of 49) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
H A Ddraw_fs.c63 draw->fs.fragment_shader = dfs;
/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_fs.c63 draw->fs.fragment_shader = dfs;
/external/chromium_org/cc/output/
H A Dprogram_binding.h29 const std::string& fragment_shader);
42 unsigned fragment_shader);
92 const FragmentShader& fragment_shader() const { return fragment_shader_; } function in class:cc::ProgramBinding
H A Dprogram_binding.cc31 const std::string& fragment_shader) {
38 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader);
101 unsigned fragment_shader) {
107 context->AttachShader(program_object, fragment_shader);
29 Init(GLES2Interface* context, const std::string& vertex_shader, const std::string& fragment_shader) argument
99 CreateShaderProgram(GLES2Interface* context, unsigned vertex_shader, unsigned fragment_shader) argument
H A Dgl_renderer.cc544 gl_->Uniform4f(program->fragment_shader().color_location(),
559 gl_->Uniform4f(program->fragment_shader().tex_transform_location(),
566 gl_->Uniform1f(program->fragment_shader().frequency_location(),
570 program->fragment_shader().alpha_location());
601 gl_->Uniform4f(program->fragment_shader().color_location(),
1143 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1149 program->fragment_shader().mask_sampler_location();
1151 program->fragment_shader().mask_tex_coord_scale_location();
1153 program->fragment_shader().mask_tex_coord_offset_location();
1155 shader_alpha_location = program->fragment_shader()
[all...]
/external/chromium_org/media/tools/player_x11/
H A Dgl_video_renderer.cc194 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); local
197 glShaderSource(fragment_shader, 1, &ps_source, &ps_size);
198 glCompileShader(fragment_shader);
200 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &result);
204 glGetShaderInfoLog(fragment_shader, kErrorSize - 1, &len, log);
208 glAttachShader(program, fragment_shader);
209 glDeleteShader(fragment_shader);
/external/chromium_org/gpu/command_buffer/tests/
H A Dgl_test_utils.h26 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
H A Dgl_test_utils.cc57 GLuint vertex_shader, GLuint fragment_shader) {
61 glAttachShader(program, fragment_shader);
84 GLuint fragment_shader = LoadShader( local
86 if (!vertex_shader || !fragment_shader) {
89 return SetupProgram(vertex_shader, fragment_shader);
56 SetupProgram( GLuint vertex_shader, GLuint fragment_shader) argument
H A Dgl_bind_uniform_location_unittest.cc62 GLuint fragment_shader = GLTestHelper::LoadShader( local
72 glAttachShader(program, fragment_shader);
157 GLuint fragment_shader = GLTestHelper::LoadShader( local
170 glAttachShader(program, fragment_shader);
H A Dgl_readback_unittest.cc190 GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source); local
191 ASSERT_NE(fragment_shader, GLuint(0));
196 glAttachShader(program, fragment_shader);
197 glDeleteShader(fragment_shader);
/external/chromium_org/third_party/webrtc/modules/video_render/ios/
H A Dopen_gles20.mm203 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source);
204 if (!fragment_shader) {
211 glAttachShader(program, fragment_shader);
238 if (fragment_shader) {
239 glDeleteShader(fragment_shader);
/external/chromium_org/gpu/command_buffer/service/
H A Dmemory_program_cache.cc293 for (int i = 0; i < proto->fragment_shader().attribs_size(); i++) {
294 RetrieveShaderInfo(proto->fragment_shader().attribs(i),
298 for (int i = 0; i < proto->fragment_shader().uniforms_size(); i++) {
299 RetrieveShaderInfo(proto->fragment_shader().uniforms(i),
303 for (int i = 0; i < proto->fragment_shader().varyings_size(); i++) {
304 RetrieveShaderInfo(proto->fragment_shader().varyings(i),
320 proto->fragment_shader().sha().c_str(),
H A Dgles2_cmd_copy_texture_chromium.cc406 GLuint* fragment_shader = &fragment_shaders_[fragment_shader_id]; local
407 if (!*fragment_shader) {
408 *fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
409 CompileShader(*fragment_shader,
412 glAttachShader(info->program, *fragment_shader);
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
H A Dbuiltin_function.cpp[all...]
/external/chromium_org/mojo/examples/sample_app/
H A Dspinning_cube.cc124 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
126 if (!fragment_shader) {
133 glAttachShader(program_object, fragment_shader);
138 glDeleteShader(fragment_shader);
/external/chromium_org/ppapi/examples/compositor/
H A Dspinning_cube.cc108 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
110 if (!fragment_shader) {
117 glAttachShader(program_object, fragment_shader);
122 glDeleteShader(fragment_shader);
/external/chromium_org/ppapi/examples/gles2_spinning_cube/
H A Dspinning_cube.cc124 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER,
126 if (!fragment_shader) {
133 glAttachShader(program_object, fragment_shader);
138 glDeleteShader(fragment_shader);
/external/chromium_org/content/common/gpu/client/
H A Dgl_helper_scaling.cc848 GLuint fragment_shader = helper_->CompileShaderFromSource( local
850 if (fragment_shader == 0)
852 gl_->AttachShader(program_, fragment_shader);
853 gl_->DeleteShader(fragment_shader);
/external/chromium_org/gpu/tools/compositor_model_bench/
H A Drender_tree.h170 ShaderID fragment_shader() { function in class:CCNode
/external/chromium_org/native_client_sdk/src/examples/api/video_decode/
H A Dvideo_decode.cc116 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader);
658 const char* fragment_shader) {
667 fragment_shader,
668 strlen(fragment_shader));
657 CreateProgram(const char* vertex_shader, const char* fragment_shader) argument
/external/chromium_org/ppapi/examples/video_decode/
H A Dvideo_decode.cc117 Shader CreateProgram(const char* vertex_shader, const char* fragment_shader);
659 const char* fragment_shader) {
668 fragment_shader,
669 strlen(fragment_shader));
658 CreateProgram(const char* vertex_shader, const char* fragment_shader) argument
H A Dvideo_decode_dev.cc141 const char* fragment_shader);
634 const char* fragment_shader) {
641 CreateShader(shader.program, GL_FRAGMENT_SHADER, fragment_shader,
642 strlen(fragment_shader));
633 CreateProgram(const char* vertex_shader, const char* fragment_shader) argument
/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dglsl_parser_extras.h40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
/external/mesa3d/src/glsl/
H A Dglsl_parser_extras.h40 fragment_shader enumerator in enum:_mesa_glsl_parser_targets
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c107 void *fragment_shader, *fragment_shader_saved; member in struct:cso_context
555 if (ctx->fragment_shader != handle) {
556 ctx->fragment_shader = handle;
564 if (handle == ctx->fragment_shader) {
567 ctx->fragment_shader = NULL;
575 ctx->fragment_shader_saved = ctx->fragment_shader;
580 if (ctx->fragment_shader_saved != ctx->fragment_shader) {
582 ctx->fragment_shader = ctx->fragment_shader_saved;

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