H A D | GamepadEvent.h | 9 #include "modules/gamepad/Gamepad.h" 16 Member<Gamepad> gamepad; member in struct:blink::GamepadEventInit 26 static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type, bool canBubble, bool cancelable, Gamepad* gamepad) argument 28 return adoptRefWillBeNoop(new GamepadEvent(type, canBubble, cancelable, gamepad)); 36 Gamepad* gamepad() const { return m_gamepad.get(); } function in class:blink::FINAL
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