Searched refs:getPartScreenQuad (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp165 vector<float> getPartScreenQuad (float coverage, float depth) function in namespace:deqp::gles3::Performance::__anon20237::Utils
1526 virtual ObjectData genOccluderGeometry (void) const { return ObjectData(Utils::getBaseShader(), Utils::getPartScreenQuad(m_coverage, 0.2f)); }

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