Searched refs:getSVAddress (Results 1 - 14 of 14) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/codegen/
H A Dnv50_ir_target_nv50.h61 virtual uint32_t getSVAddress(DataFile shaderFile, const Symbol *sv) const;
H A Dnv50_ir_target.h187 virtual uint32_t getSVAddress(DataFile, const Symbol *) const = 0;
H A Dnv50_ir_target_nv50.cpp226 TargetNV50::getSVAddress(DataFile shaderFile, const Symbol *sym) const function in class:nv50_ir::TargetNV50
H A Dnv50_ir_lowering_nv50.cpp853 uint32_t addr = targ->getSVAddress(FILE_SHADER_OUTPUT, sym);
892 uint32_t addr = targ->getSVAddress(FILE_SHADER_INPUT, sym);
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/codegen/
H A Dnv50_ir_target_nvc0.h61 virtual uint32_t getSVAddress(DataFile shaderFile, const Symbol *sv) const;
H A Dnv50_ir_target_nvc0.cpp364 TargetNVC0::getSVAddress(DataFile shaderFile, const Symbol *sym) const
H A Dnv50_ir_lowering_nvc0.cpp847 addr = targ->getSVAddress(FILE_SHADER_OUTPUT, i->getSrc(0)->asSym());
897 uint32_t addr = targ->getSVAddress(FILE_SHADER_INPUT, sym);
/external/mesa3d/src/gallium/drivers/nv50/codegen/
H A Dnv50_ir_target_nv50.h61 virtual uint32_t getSVAddress(DataFile shaderFile, const Symbol *sv) const;
H A Dnv50_ir_target.h187 virtual uint32_t getSVAddress(DataFile, const Symbol *) const = 0;
H A Dnv50_ir_target_nv50.cpp226 TargetNV50::getSVAddress(DataFile shaderFile, const Symbol *sym) const function in class:nv50_ir::TargetNV50
H A Dnv50_ir_lowering_nv50.cpp853 uint32_t addr = targ->getSVAddress(FILE_SHADER_OUTPUT, sym);
892 uint32_t addr = targ->getSVAddress(FILE_SHADER_INPUT, sym);
/external/mesa3d/src/gallium/drivers/nvc0/codegen/
H A Dnv50_ir_target_nvc0.h61 virtual uint32_t getSVAddress(DataFile shaderFile, const Symbol *sv) const;
H A Dnv50_ir_target_nvc0.cpp364 TargetNVC0::getSVAddress(DataFile shaderFile, const Symbol *sym) const
H A Dnv50_ir_lowering_nvc0.cpp847 addr = targ->getSVAddress(FILE_SHADER_OUTPUT, i->getSrc(0)->asSym());
897 uint32_t addr = targ->getSVAddress(FILE_SHADER_INPUT, sym);

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