Searched refs:getShaderPrecisionFormat (Results 1 - 25 of 27) sorted by relevance

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/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
H A DglwInitES20.inl73 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
H A DglwInitES30Direct.inl73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
H A DglwFunctions.inl399 glGetShaderPrecisionFormatFunc getShaderPrecisionFormat;
H A DglwInitES30.inl73 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
H A DglwInitES31.inl73 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
H A DglwInitGL41.inl397 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
H A DglwInitGL42.inl397 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
H A DglwInitGL43.inl397 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
H A DglwInitGL44.inl397 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl73 dst->getShaderPrecisionFormat = src.getShaderPrecisionFormat;
/external/chromium_org/cc/test/
H A Dtest_gles2_interface.cc106 test_context_->getShaderPrecisionFormat(
H A Dtest_web_graphics_context_3d.cc387 void TestWebGraphicsContext3D::getShaderPrecisionFormat(GLenum shadertype, function in class:cc::TestWebGraphicsContext3D
H A Dtest_web_graphics_context_3d.h233 virtual void getShaderPrecisionFormat(GLenum shadertype,
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
H A DMockWebGraphicsContext3D.h152 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } function in class:blink::MockWebGraphicsContext3D
/external/deqp/framework/platform/null/
H A DtcuNullRenderContextInitFuncs.inl399 gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat;
/external/chromium_org/third_party/WebKit/public/platform/
H A DWebGraphicsContext3D.h268 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0;
/external/chromium_org/webkit/common/gpu/
H A Dwebgraphicscontext3d_impl.h211 virtual void getShaderPrecisionFormat(WGC3Denum shadertype,
H A Dwebgraphicscontext3d_impl.cc467 DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContextBase.idl571 WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
H A DWebGLRenderingContextBase.h202 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType);
H A DWebGLRenderingContextBase.cpp2604 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType) function in class:blink::__anon11092::WebGLRenderingContextBase
2613 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
2625 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
2631 webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
/external/chromium_org/cc/output/
H A Dgl_renderer_unittest.cc429 virtual void getShaderPrecisionFormat(GLenum shadertype,
/external/chromium_org/third_party/WebKit/Source/core/inspector/
H A DInjectedScriptCanvasModuleSource.js1823 // getShaderPrecisionFormat
1828 precisionValues.push({ name: pname, value: gl.getShaderPrecisionFormat(shaderType, gl[pname]) });
1829 result.push({ name: "getShaderPrecisionFormat", values: precisionValues });
3732 {"aname": "getShaderPrecisionFormat", "enum": [0, 1]},
/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp348 gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL, &range[0], &precision);

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