/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
H A D | ShaderImpl.h | 31 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } function in class:rx::ShaderImpl 37 std::vector<sh::Uniform> &getUniforms() { return mUniforms; } function in class:rx::ShaderImpl
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/external/deqp/framework/randomshaders/ |
H A D | rsgProgramGenerator.cpp | 70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms(); 71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms();
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H A D | rsgShader.hpp | 110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; } function in class:rsg::Shader 114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; } function in class:rsg::Shader
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H A D | rsgShaderGenerator.cpp | 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); 338 fillUndefinedShaderInputs(shader.getUniforms());
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H A D | rsgUtils.cpp | 38 const vector<ShaderInput*>& shaderUniforms = shader.getUniforms();
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Shader.cpp | 160 const std::vector<sh::Uniform> &Shader::getUniforms() const function in class:gl::Shader 162 return mShader->getUniforms(); 185 std::vector<sh::Uniform> &Shader::getUniforms() function in class:gl::Shader 187 return mShader->getUniforms();
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H A D | Shader.h | 87 const std::vector<sh::Uniform> &getUniforms() const; 93 std::vector<sh::Uniform> &getUniforms();
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H A D | ProgramBinary.h | 195 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; } function in class:gl::ProgramBinary
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H A D | ProgramBinary.cpp | 1858 const std::vector<sh::Uniform> &vertexUniforms = vertexShader.getUniforms(); 1859 const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader.getUniforms();
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | Compiler.h | 73 const std::vector<sh::Uniform> &getUniforms() const { return uniforms; } function in class:TCompiler
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H A D | UniformHLSL.cpp | 70 mUniforms(translator->getUniforms())
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H A D | ShaderLang.cpp | 112 return &compiler->getUniforms();
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/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 1357 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) function in class:deqp::UniformCase 1951 const bool success = getUniforms(values, basicUniforms, program.getProgram()); 2038 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query"); 2053 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
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/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1039 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 1714 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) function in class:deqp::UniformCase 2453 const bool success = getUniforms(values, basicUniforms, program.getProgram()); 2549 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query"); 2564 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 1273 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) function in class:deqp::gles31::Functional::UniformCase 1817 const bool success = getUniforms(values, basicUniforms, program.getProgram());
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 1391 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 1708 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
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