Searched refs:getUniforms (Results 1 - 17 of 17) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DShaderImpl.h31 const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; } function in class:rx::ShaderImpl
37 std::vector<sh::Uniform> &getUniforms() { return mUniforms; } function in class:rx::ShaderImpl
/external/deqp/framework/randomshaders/
H A DrsgProgramGenerator.cpp70 const vector<ShaderInput*>& vertexUniforms = vertexShader.getUniforms();
71 const vector<ShaderInput*>& fragmentUniforms = fragmentShader.getUniforms();
H A DrsgShader.hpp110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; } function in class:rsg::Shader
114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; } function in class:rsg::Shader
H A DrsgShaderGenerator.cpp283 vector<ShaderInput*>& uniforms = shader.getUniforms();
338 fillUndefinedShaderInputs(shader.getUniforms());
H A DrsgUtils.cpp38 const vector<ShaderInput*>& shaderUniforms = shader.getUniforms();
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DShader.cpp160 const std::vector<sh::Uniform> &Shader::getUniforms() const function in class:gl::Shader
162 return mShader->getUniforms();
185 std::vector<sh::Uniform> &Shader::getUniforms() function in class:gl::Shader
187 return mShader->getUniforms();
H A DShader.h87 const std::vector<sh::Uniform> &getUniforms() const;
93 std::vector<sh::Uniform> &getUniforms();
H A DProgramBinary.h195 const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; } function in class:gl::ProgramBinary
H A DProgramBinary.cpp1858 const std::vector<sh::Uniform> &vertexUniforms = vertexShader.getUniforms();
1859 const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader.getUniforms();
/external/chromium_org/third_party/angle/src/compiler/translator/
H A DCompiler.h73 const std::vector<sh::Uniform> &getUniforms() const { return uniforms; } function in class:TCompiler
H A DUniformHLSL.cpp70 mUniforms(translator->getUniforms())
H A DShaderLang.cpp112 return &compiler->getUniforms();
/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1357 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) function in class:deqp::UniformCase
1951 const bool success = getUniforms(values, basicUniforms, program.getProgram());
2038 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2053 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1039 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1714 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) function in class:deqp::UniformCase
2453 const bool success = getUniforms(values, basicUniforms, program.getProgram());
2549 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2564 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1273 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) function in class:deqp::gles31::Functional::UniformCase
1817 const bool success = getUniforms(values, basicUniforms, program.getProgram());
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderer11.cpp1391 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DRenderer9.cpp1708 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();

Completed in 3057 milliseconds