Searched refs:global_texture (Results 1 - 1 of 1) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestgl.c29 static GLuint global_texture = 0; variable
311 if ( ! global_texture ) {
324 global_texture = SDL_GL_LoadTexture(image, texcoord);
336 if ( ! global_texture ) {
363 glBindTexture(GL_TEXTURE_2D, global_texture);
770 if ( global_texture ) {
771 glDeleteTextures( 1, &global_texture );
772 global_texture = 0;

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