Searched refs:hadTexture (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsLongStressCase.cpp1304 const bool hadTexture = m_textures->has(texName); variable
1307 if (!hadTexture)
1310 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadTexture)
1316 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadWithTexImage)

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