Searched refs:in0Type (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp884 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type);
892 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
894 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
905 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
907 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
918 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
920 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
931 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
933 typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0)
944 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputTyp argument
957 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
970 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
982 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
994 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1006 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1018 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1030 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1044 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1058 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1072 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1086 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1099 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1112 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1125 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
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/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp651 InputType in0Type = in0.inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_DYNAMIC : INPUTTYPE_CONST; local
654 switch (PACK_EVAL_CASE(op, in0Type, in0.dataType, in1Type, in1.dataType))

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