/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx); 338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument 339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument 340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument 341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument 342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNRE argument 343 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 344 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 346 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 347 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 348 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 349 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 351 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 360 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 370 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument [all...] |
H A D | es2fShaderOperatorTests.cpp | 568 for (int inputNdx = 0; inputNdx < spec.numInputs; inputNdx++) 570 const ShaderValue& v = spec.inputs[inputNdx]; 582 switch ((rowNdx + inputNdx) % 4) 594 m_userAttribTransforms[inputNdx] = attribMatrix; 1312 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) 1314 const Value& v = (inputNdx [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 494 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx); 496 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument 497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument 498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument 499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument 501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNRE argument 502 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 503 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 504 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 505 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 506 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 507 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 508 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 509 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 511 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 512 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 513 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 514 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 516 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 525 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 534 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 543 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 553 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 563 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 573 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 584 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument 595 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument [all...] |
H A D | es3fFboTestUtil.cpp | 324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) argument 326 m_inputs[inputNdx].unitNdx = unitNdx; 329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) argument 331 m_inputs[inputNdx].scale = scale; 332 m_inputs[inputNdx].bias = bias;
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H A D | es3fShaderOperatorTests.cpp | 847 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++) 849 const ShaderValue& v = m_spec.inputs[inputNdx]; 863 switch ((rowNdx + inputNdx) % 4) 875 m_userAttribTransforms[inputNdx] = attribMatrix; 1952 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) 1954 const Value& prevV = (inputNdx [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderOperatorTests.cpp | 1594 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) 1596 const string inputName = "in" + de::toString(calcNdx) + (char)('a'+inputNdx); 1597 const string incName = string() + "u_inc" + (char)('A'+inputNdx); 1598 const string incExpr = incrementExpr(incName, m_paramTypes[inputNdx], m_useNearlyConstantInputs); 1600 op << "\t\t\t" << inputName << " = " << sumExpr(inputName, incExpr, m_paramTypes[inputNdx]) << ";\n"; 1641 for (int inputNdx = 0; inputNdx < numParams; inputNdx [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderOperatorTests.cpp | 1602 for (int inputNdx = 0; inputNdx < numParams; inputNdx++) 1604 const string inputName = "in" + de::toString(calcNdx) + (char)('a'+inputNdx); 1605 const string incName = string() + "u_inc" + (char)('A'+inputNdx); 1606 const string incExpr = incrementExpr(incName, m_paramTypes[inputNdx], m_useNearlyConstantInputs); 1608 op << "\t\t\t" << inputName << " = " << sumExpr(inputName, incExpr, m_paramTypes[inputNdx]) << ";\n"; 1649 for (int inputNdx = 0; inputNdx < numParams; inputNdx [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 476 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) 478 const Symbol& symbol = m_inputs[inputNdx]; 479 const void* ptr = inputs[inputNdx]; 720 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) 722 const Symbol& symbol = m_inputs[inputNdx]; 724 const void* ptr = inputs[inputNdx]; [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderCommonFunctionTests.cpp | 1964 for (int inputNdx = 0; inputNdx < 3; inputNdx++) 1967 ((float*)values[inputNdx])[caseNdx*scalarSize + scalarNdx] = specialCases[caseNdx][inputNdx]; 1976 for (int inputNdx = 0; inputNdx < 3; inputNdx++) 1977 fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), (float*)values[inputNdx] + offs, numScalars); 1988 for (int inputNdx [all...] |
H A D | es31fFboTestUtil.cpp | 167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) argument 169 m_inputs[inputNdx].unitNdx = unitNdx; 172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) argument 174 m_inputs[inputNdx].scale = scale; 175 m_inputs[inputNdx].bias = bias;
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/external/deqp/framework/referencerenderer/ |
H A D | rrRenderer.cpp | 511 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx) 512 if (fragInputs[inputNdx].flatshade) 514 flatshadePrimitiveVertices(*it, inputNdx);
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