Searched refs:inputNdx (Results 1 - 11 of 11) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument
341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNRE argument
343 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
344 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
346 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
347 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
348 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
349 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
351 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
360 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
370 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
[all...]
H A Des2fShaderOperatorTests.cpp568 for (int inputNdx = 0; inputNdx < spec.numInputs; inputNdx++)
570 const ShaderValue& v = spec.inputs[inputNdx];
582 switch ((rowNdx + inputNdx) % 4)
594 m_userAttribTransforms[inputNdx] = attribMatrix;
1312 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1314 const Value& v = (inputNdx
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp494 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
496 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument
497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument
499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument
501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNRE argument
502 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
503 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
504 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
505 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
506 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
507 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
508 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
509 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
511 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
512 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
513 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
514 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
516 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
525 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
534 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
543 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
553 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
563 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
573 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
584 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
595 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
[all...]
H A Des3fFboTestUtil.cpp324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) argument
326 m_inputs[inputNdx].unitNdx = unitNdx;
329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) argument
331 m_inputs[inputNdx].scale = scale;
332 m_inputs[inputNdx].bias = bias;
H A Des3fShaderOperatorTests.cpp847 for (int inputNdx = 0; inputNdx < m_spec.numInputs; inputNdx++)
849 const ShaderValue& v = m_spec.inputs[inputNdx];
863 switch ((rowNdx + inputNdx) % 4)
875 m_userAttribTransforms[inputNdx] = attribMatrix;
1952 for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++)
1954 const Value& prevV = (inputNdx
[all...]
/external/deqp/modules/gles2/performance/
H A Des2pShaderOperatorTests.cpp1594 for (int inputNdx = 0; inputNdx < numParams; inputNdx++)
1596 const string inputName = "in" + de::toString(calcNdx) + (char)('a'+inputNdx);
1597 const string incName = string() + "u_inc" + (char)('A'+inputNdx);
1598 const string incExpr = incrementExpr(incName, m_paramTypes[inputNdx], m_useNearlyConstantInputs);
1600 op << "\t\t\t" << inputName << " = " << sumExpr(inputName, incExpr, m_paramTypes[inputNdx]) << ";\n";
1641 for (int inputNdx = 0; inputNdx < numParams; inputNdx
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pShaderOperatorTests.cpp1602 for (int inputNdx = 0; inputNdx < numParams; inputNdx++)
1604 const string inputName = "in" + de::toString(calcNdx) + (char)('a'+inputNdx);
1605 const string incName = string() + "u_inc" + (char)('A'+inputNdx);
1606 const string incExpr = incrementExpr(incName, m_paramTypes[inputNdx], m_useNearlyConstantInputs);
1608 op << "\t\t\t" << inputName << " = " << sumExpr(inputName, incExpr, m_paramTypes[inputNdx]) << ";\n";
1649 for (int inputNdx = 0; inputNdx < numParams; inputNdx
[all...]
/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp476 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++)
478 const Symbol& symbol = m_inputs[inputNdx];
479 const void* ptr = inputs[inputNdx];
720 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++)
722 const Symbol& symbol = m_inputs[inputNdx];
724 const void* ptr = inputs[inputNdx];
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp1964 for (int inputNdx = 0; inputNdx < 3; inputNdx++)
1967 ((float*)values[inputNdx])[caseNdx*scalarSize + scalarNdx] = specialCases[caseNdx][inputNdx];
1976 for (int inputNdx = 0; inputNdx < 3; inputNdx++)
1977 fillRandomScalars(rnd, ranges[precision].x(), ranges[precision].y(), (float*)values[inputNdx] + offs, numScalars);
1988 for (int inputNdx
[all...]
H A Des31fFboTestUtil.cpp167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) argument
169 m_inputs[inputNdx].unitNdx = unitNdx;
172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) argument
174 m_inputs[inputNdx].scale = scale;
175 m_inputs[inputNdx].bias = bias;
/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp511 for (size_t inputNdx = 0; inputNdx < fragInputs.size(); ++inputNdx)
512 if (fragInputs[inputNdx].flatshade)
514 flatshadePrimitiveVertices(*it, inputNdx);

Completed in 4369 milliseconds