Searched refs:isGLSL3 (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsLongStressTestUtil.cpp60 const bool isGLSL3 = m_glslVersion == glu::GLSL_VERSION_300_ES; local
63 params["FRAG_HEADER"] = isGLSL3 ? "#version 300 es\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n" : "";
64 params["VTX_HEADER"] = isGLSL3 ? "#version 300 es\n" : "";
65 params["VTX_IN"] = isGLSL3 ? "in" : "attribute";
66 params["VTX_OUT"] = isGLSL3 ? "out" : "varying";
67 params["FRAG_IN"] = isGLSL3 ? "in" : "varying";
68 params["FRAG_COLOR"] = isGLSL3 ? "dEQP_FragColor" : "gl_FragColor";
69 params["TEXTURE_2D_FUNC"] = isGLSL3 ? "texture" : "texture2D";

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