Searched refs:isNearestOnly (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp298 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
300 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
611 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
613 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
877 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
879 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
1119 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
1121 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
H A Des3fTextureWrapTests.cpp331 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
334 const tcu::IVec4 colorBits = tcu::max(getBitsVec(pixelFormat) - (isNearestOnly && !isSRGB ? 1 : 2), tcu::IVec4(0));
/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp374 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
377 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
/external/deqp/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp298 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
300 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise
584 const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; local
586 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise

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