Searched refs:isUintCase (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fInstancedRenderingTests.cpp162 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); local
169 else if (isUintCase)
179 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); local
191 DE_ASSERT(isFloatCase || isIntCase || isUintCase || isMatCase);
232 else if (isUintCase)
253 else if (isUintCase)
475 bool isUintCase = glu::isDataTypeUintOrUVec(m_rgbAttrType); local
491 else if (isUintCase)
H A Des3fShaderOperatorTests.cpp2071 bool isUintCase = isDataTypeUintOrUVec(curType); local
2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;
2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;
2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;
2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f;

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