Searched refs:layersNeedingPaintInvalidation (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/compositing/
H A DCompositingLayerAssigner.h43 void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
82 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
83 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
86 void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
H A DGraphicsLayerUpdater.h47 void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
58 void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
H A DGraphicsLayerUpdater.cpp85 void GraphicsLayerUpdater::update(RenderLayer& layer, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
88 updateRecursive(layer, DoNotForceUpdate, UpdateContext(), layersNeedingPaintInvalidation);
92 void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType updateType, const UpdateContext& context, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
103 layersNeedingPaintInvalidation.append(&layer);
110 mapping->updateGraphicsLayerGeometry(compositingContainer, context.compositingStackingContext(), layersNeedingPaintInvalidation);
122 updateRecursive(*child, updateType, childContext, layersNeedingPaintInvalidation);
H A DCompositingLayerAssigner.cpp51 void CompositingLayerAssigner::assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
56 assignLayersToBackingsInternal(updateRoot, squashingState, layersNeedingPaintInvalidation);
179 Vector<RenderLayer*>& layersNeedingPaintInvalidation)
203 layersNeedingPaintInvalidation.append(layer);
215 layersNeedingPaintInvalidation.append(layer);
222 void CompositingLayerAssigner::assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
227 layersNeedingPaintInvalidation.append(reflectionLayer);
238 void CompositingLayerAssigner::assignLayersToBackingsInternal(RenderLayer* layer, SquashingState& squashingState, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
250 layersNeedingPaintInvalidation.append(layer);
256 assignLayersToBackingsForReflectionLayer(layer->reflectionInfo()->reflectionLayer(), layersNeedingPaintInvalidation);
178 updateSquashingAssignment(RenderLayer* layer, SquashingState& squashingState, const CompositingStateTransitionType compositedLayerUpdate, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
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H A DCompositedLayerMapping.h78 void updateGraphicsLayerGeometry(const RenderLayer* compositingContainer, const RenderLayer* compositingStackingContext, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
214 void updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer, Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer*, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
224 void updateReflectionLayerGeometry(Vector<RenderLayer*>& layersNeedingPaintInvalidation);
H A DRenderLayerCompositor.cpp330 Vector<RenderLayer*> layersNeedingPaintInvalidation; local
343 layerAssigner.assign(updateRoot, layersNeedingPaintInvalidation);
361 updater.update(*updateRoot, layersNeedingPaintInvalidation);
395 for (unsigned i = 0; i < layersNeedingPaintInvalidation.size(); i++)
396 forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(layersNeedingPaintInvalidation[i]->renderer());
H A DCompositedLayerMapping.cpp565 Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
620 layersNeedingPaintInvalidation.append(layers[i].renderLayer);
638 void CompositedLayerMapping::updateGraphicsLayerGeometry(const RenderLayer* compositingContainer, const RenderLayer* compositingStackingContext, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
678 updateSquashingLayerGeometry(offsetFromCompositedAncestor, graphicsLayerParentLocation, m_owningLayer, m_squashedLayers, m_squashingLayer.get(), &m_squashingLayerOffsetFromTransformedAncestor, layersNeedingPaintInvalidation);
692 updateReflectionLayerGeometry(layersNeedingPaintInvalidation);
876 void CompositedLayerMapping::updateReflectionLayerGeometry(Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
882 reflectionCompositedLayerMapping->updateGraphicsLayerGeometry(&m_owningLayer, &m_owningLayer, layersNeedingPaintInvalidation);
564 updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer, Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument

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