Searched refs:layersNeedingPaintInvalidation (Results 1 - 7 of 7) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/compositing/ |
H A D | CompositingLayerAssigner.h | 43 void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 82 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 83 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 86 void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
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H A D | GraphicsLayerUpdater.h | 47 void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 58 void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
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H A D | GraphicsLayerUpdater.cpp | 85 void GraphicsLayerUpdater::update(RenderLayer& layer, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument 88 updateRecursive(layer, DoNotForceUpdate, UpdateContext(), layersNeedingPaintInvalidation); 92 void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType updateType, const UpdateContext& context, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument 103 layersNeedingPaintInvalidation.append(&layer); 110 mapping->updateGraphicsLayerGeometry(compositingContainer, context.compositingStackingContext(), layersNeedingPaintInvalidation); 122 updateRecursive(*child, updateType, childContext, layersNeedingPaintInvalidation);
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H A D | CompositingLayerAssigner.cpp | 51 void CompositingLayerAssigner::assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument 56 assignLayersToBackingsInternal(updateRoot, squashingState, layersNeedingPaintInvalidation); 179 Vector<RenderLayer*>& layersNeedingPaintInvalidation) 203 layersNeedingPaintInvalidation.append(layer); 215 layersNeedingPaintInvalidation.append(layer); 222 void CompositingLayerAssigner::assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument 227 layersNeedingPaintInvalidation.append(reflectionLayer); 238 void CompositingLayerAssigner::assignLayersToBackingsInternal(RenderLayer* layer, SquashingState& squashingState, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument 250 layersNeedingPaintInvalidation.append(layer); 256 assignLayersToBackingsForReflectionLayer(layer->reflectionInfo()->reflectionLayer(), layersNeedingPaintInvalidation); 178 updateSquashingAssignment(RenderLayer* layer, SquashingState& squashingState, const CompositingStateTransitionType compositedLayerUpdate, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument [all...] |
H A D | CompositedLayerMapping.h | 78 void updateGraphicsLayerGeometry(const RenderLayer* compositingContainer, const RenderLayer* compositingStackingContext, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 214 void updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer, Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer*, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation); 224 void updateReflectionLayerGeometry(Vector<RenderLayer*>& layersNeedingPaintInvalidation);
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H A D | RenderLayerCompositor.cpp | 330 Vector<RenderLayer*> layersNeedingPaintInvalidation; local 343 layerAssigner.assign(updateRoot, layersNeedingPaintInvalidation); 361 updater.update(*updateRoot, layersNeedingPaintInvalidation); 395 for (unsigned i = 0; i < layersNeedingPaintInvalidation.size(); i++) 396 forceRecomputePaintInvalidationRectsIncludingNonCompositingDescendants(layersNeedingPaintInvalidation[i]->renderer());
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H A D | CompositedLayerMapping.cpp | 565 Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation) 620 layersNeedingPaintInvalidation.append(layers[i].renderLayer); 638 void CompositedLayerMapping::updateGraphicsLayerGeometry(const RenderLayer* compositingContainer, const RenderLayer* compositingStackingContext, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument 678 updateSquashingLayerGeometry(offsetFromCompositedAncestor, graphicsLayerParentLocation, m_owningLayer, m_squashedLayers, m_squashingLayer.get(), &m_squashingLayerOffsetFromTransformedAncestor, layersNeedingPaintInvalidation); 692 updateReflectionLayerGeometry(layersNeedingPaintInvalidation); 876 void CompositedLayerMapping::updateReflectionLayerGeometry(Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument 882 reflectionCompositedLayerMapping->updateGraphicsLayerGeometry(&m_owningLayer, &m_owningLayer, layersNeedingPaintInvalidation); 564 updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer, Vector<GraphicsLayerPaintInfo>& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector<RenderLayer*>& layersNeedingPaintInvalidation) argument
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