Searched refs:light (Results 1 - 25 of 101) sorted by relevance

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/external/clang/test/Index/
H A Dprint-bitwidth.c10 unsigned light : 1; member in struct:X
22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
/external/qemu/android/
H A Dhw-control.h18 * of a given light. 'light' is a string which can be one of:
26 const char* light,
/external/chromium_org/third_party/skia/src/effects/
H A DSkEmbossMaskFilter.cpp16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { argument
17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
48 SkEmbossMaskFilter::Light light; local
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
54 return SkEmbossMaskFilter::Create(blurSigma, light);
68 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) argument
69 : fLight(light), fBlurSigm
108 Light light = fLight; local
137 Light light; local
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H A DSkEmbossMask.cpp81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { argument
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
143 // value in the light, and just pass that in to this function.
H A DSkLightingImageFilter.cpp65 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, function in class:__anon15209::DiffuseLightingType
83 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, function in class:__anon15209::SpecularLightingType
170 const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst,
173 const LightType* l = static_cast<const LightType*>(light);
188 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight,
196 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight,
201 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight,
218 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight,
226 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight,
231 *dptr++ = lightingType.light(rightNorma
169 lightBitmap( const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) argument
349 const SkLight* light() const { return fLight; } function in class:__anon15209::GrLightingEffect
371 Create(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd) argument
406 Create(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess) argument
864 SkLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkImageFilter* input, const CropRect* cropRect, uint32_t uniqueID) argument
962 Create(SkLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter* input, const CropRect* cropRect, uint32_t uniqueID) argument
978 SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter* input, const CropRect* cropRect, uint32_t uniqueID) argument
1075 Create(SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect, uint32_t uniqueID) argument
1092 SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect, uint32_t uniqueID) argument
1288 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix) argument
1315 GrDiffuseLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd) argument
1518 GrSpecularLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess) argument
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/external/skia/src/effects/
H A DSkEmbossMaskFilter.cpp16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { argument
17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
48 SkEmbossMaskFilter::Light light; local
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
54 return SkEmbossMaskFilter::Create(blurSigma, light);
68 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) argument
69 : fLight(light), fBlurSigm
108 Light light = fLight; local
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H A DSkEmbossMask.cpp81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { argument
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
143 // value in the light, and just pass that in to this function.
H A DSkLightingImageFilter.cpp62 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon30618::DiffuseLightingType
79 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, const SkPoint3& lightColor) const { function in class:__anon30618::SpecularLightingType
164 template <class LightingType, class LightType> void lightBitmap(const LightingType& lightingType, const SkLight* light, const SkBitmap& src, SkBitmap* dst, SkScalar surfaceScale, const SkIRect& bounds) { argument
166 const LightType* l = static_cast<const LightType*>(light);
181 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
188 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
192 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
208 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
215 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, l->lightColor(surfaceToLight));
219 *dptr++ = lightingType.light(rightNorma
315 const SkLight* light() const { return fLight; } function in class:__anon30618::GrLightingEffect
337 Create(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd) argument
373 Create(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess) argument
832 SkLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkImageFilter* input, const CropRect* cropRect) argument
914 SkDiffuseLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar kd, SkImageFilter* input, const CropRect* cropRect = NULL) argument
1000 SkSpecularLightingImageFilter(SkLight* light, SkScalar surfaceScale, SkScalar ks, SkScalar shininess, SkImageFilter* input, const CropRect* cropRect) argument
1187 GrLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix) argument
1214 GrDiffuseLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar kd) argument
1416 GrSpecularLightingEffect(GrTexture* texture, const SkLight* light, SkScalar surfaceScale, const SkMatrix& matrix, SkScalar ks, SkScalar shininess) argument
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
H A Dt_vb_lighttmp.h91 struct gl_light *light; local
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
121 if (!(light->_Flags & LIGHT_POSITIONAL)) {
122 /* directional light */
123 COPY_3V(VP, light->_VP_inf_norm);
124 attenuation = light->_VP_inf_spot_attenuation;
127 GLfloat d; /* distance from vertex to light */
129 SUB_3V(VP, light
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
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H A Dt_rasterpos.c29 #include "main/light.h"
123 const struct gl_light *light; local
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm);
140 attenuation = light->_VP_inf_spot_attenuation;
143 /* local/positional light */
146 /* VP = vector from vertex pos to light[
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/external/mesa3d/src/mesa/tnl/
H A Dt_vb_lighttmp.h91 struct gl_light *light; local
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
121 if (!(light->_Flags & LIGHT_POSITIONAL)) {
122 /* directional light */
123 COPY_3V(VP, light->_VP_inf_norm);
124 attenuation = light->_VP_inf_spot_attenuation;
127 GLfloat d; /* distance from vertex to light */
129 SUB_3V(VP, light
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
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H A Dt_rasterpos.c29 #include "main/light.h"
123 const struct gl_light *light; local
131 foreach (light, &ctx->Light.EnabledList) {
133 GLfloat VP[3]; /* vector from vertex to light pos */
137 if (!(light->_Flags & LIGHT_POSITIONAL)) {
138 /* light at infinity */
139 COPY_3V(VP, light->_VP_inf_norm);
140 attenuation = light->_VP_inf_spot_attenuation;
143 /* local/positional light */
146 /* VP = vector from vertex pos to light[
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestalpha.c62 /* Create a "light" -- a yellowish surface with variable alpha */
71 SDL_Surface *light; local
79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16,
86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32,
88 if ( light == NULL ) {
89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError());
94 /* Fill with a light yellow-orange color */
95 skip = light->pitch-(light->w*light
153 FlashLight(SDL_Surface *screen, SDL_Surface *light, int x, int y) argument
247 MoveSprite(SDL_Surface *screen, SDL_Surface *light) argument
331 SDL_Surface *light; local
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/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dlight.c31 #include "light.h"
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum];
111 if (TEST_EQ_4V(light->Ambient, params))
114 COPY_4V( light->Ambient, params );
117 if (TEST_EQ_4V(light->Diffuse, params))
120 COPY_4V( light->Diffuse, params );
123 if (TEST_EQ_4V(light->Specular, params))
126 COPY_4V( light
200 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) argument
210 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) argument
282 _mesa_Lighti( GLenum light, GLenum pname, GLint param ) argument
292 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) argument
334 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) argument
384 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) argument
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
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H A Dlight.h50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
59 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
/external/mesa3d/src/mesa/main/
H A Dlight.c31 #include "light.h"
96 * per-light state.
104 struct gl_light *light; local
107 light = &ctx->Light.Light[lnum];
111 if (TEST_EQ_4V(light->Ambient, params))
114 COPY_4V( light->Ambient, params );
117 if (TEST_EQ_4V(light->Diffuse, params))
120 COPY_4V( light->Diffuse, params );
123 if (TEST_EQ_4V(light->Specular, params))
126 COPY_4V( light
200 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) argument
210 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) argument
282 _mesa_Lighti( GLenum light, GLenum pname, GLint param ) argument
292 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) argument
334 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) argument
384 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) argument
634 struct gl_light *light, *list = &ctx->Light.EnabledList; local
887 struct gl_light *light; local
949 struct gl_light *light; local
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H A Dlight.h50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
59 _mesa_Lighti( GLenum light, GLenum pname, GLint param );
74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
/external/chromium_org/third_party/skia/include/effects/
H A DSkEmbossMaskFilter.h15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
/external/skia/include/effects/
H A DSkEmbossMaskFilter.h15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
26 static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
H A Dscene.js164 var light = new THREE.SpotLight( 0xffffff, 1.5 );
165 light.position.set( 0, 500, 2000 );
166 light.castShadow = true;
168 light.shadowCameraNear = 200;
169 light.shadowCameraFar = camera.far;
170 light.shadowCameraFov = 50;
172 light.shadowBias = -0.00022;
173 light.shadowDarkness = 0.5;
175 light.shadowMapWidth = 2048;
176 light
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/external/chromium_org/third_party/skia/src/views/
H A DSkWidgets.cpp243 SkEmbossMaskFilter::Light light; local
245 light.fDirection[0] = SK_Scalar1/2;
246 light.fDirection[1] = SK_Scalar1/2;
247 light.fDirection[2] = SK_Scalar1/3;
248 light.fAmbient = 0x48;
249 light.fSpecular = 0x80;
253 light.fDirection[0] = -light.fDirection[0];
254 light.fDirection[1] = -light
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/external/skia/src/views/
H A DSkWidgets.cpp243 SkEmbossMaskFilter::Light light; local
245 light.fDirection[0] = SK_Scalar1/2;
246 light.fDirection[1] = SK_Scalar1/2;
247 light.fDirection[2] = SK_Scalar1/3;
248 light.fAmbient = 0x48;
249 light.fSpecular = 0x80;
253 light.fDirection[0] = -light.fDirection[0];
254 light.fDirection[1] = -light
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/external/chromium_org/native_client_sdk/src/examples/demo/earth/
H A Dexample.js78 // light slider
79 var light = message_event.data['value'];
80 document.getElementById('lightRange').value = light;

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