/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
H A D | ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
H A D | ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 175 float lodThreshold; // lod <= lodThreshold ? magnified : minified 360 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 361 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 362 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 364 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 365 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 366 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 368 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 369 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 421 Vec4 sample (const Sampler& sampler, float s, float lod) cons 443 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument 453 sampleCompareOffset(const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const argument 497 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument 507 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument 594 sampleOffset(const Sampler& sampler, float s, float lod, deInt32 offset) const argument 645 sampleOffset(const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const argument 655 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const argument 853 sampleOffset(const Sampler& sampler, float s, float t, float lod, deInt32 offset) const argument 863 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const argument 914 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const argument 924 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const argument 967 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument 1013 sampleOffset(const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const argument 1086 sampleOffset(const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const argument 1096 sampleCompareOffset(const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const argument [all...] |
H A D | tcuTexture.cpp | 1862 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) argument 1864 bool magnified = lod <= sampler.lodThreshold; 1876 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); 1886 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); 1889 float f = deFloatFrac(lod); 1902 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) argument 1904 bool magnified = lod <= sampler.lodThreshold; 1916 int level = deClamp32((int)deFloatCeil(lod + 0.5f) - 1, 0, maxLevel); 1926 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); 1929 float f = deFloatFrac(lod); 1942 sampleLevelArray2D(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) argument 1982 sampleLevelArray2DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset) argument 2022 sampleLevelArray3D(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) argument 2062 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) argument 2102 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) argument 2142 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) argument [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgSamplers.hpp | 49 inline tcu::Vec4 sample (float s, float t, float lod) const 51 return m_texture->sample(m_sampler, s, t, lod); 74 inline tcu::Vec4 sample (float s, float t, float r, float lod) const 76 return m_texture->sample(m_sampler, s, t, r, lod);
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/external/clang/test/CodeGen/ |
H A D | 2008-03-24-BitField-And-Alloca.c | 54 unsigned int lod : 2; member in struct:_Key::__anon18557 68 if(((iospec.key_io.lod == G_B) &&
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | texgetimage.h | 57 _mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
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/external/mesa3d/src/mesa/main/ |
H A D | texgetimage.h | 57 _mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 356 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); } argument 357 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } argument 360 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion) argument 371 quadColors[ndx] = sample(texture, coord, lod, sampler); 402 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 403 void renderCell (int textureNdx, float lod, const Grid& grid) const; 404 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const; 602 const float lod local 630 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 677 renderCell(int textureNdx, float lod, const Grid& grid) const argument 683 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 934 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); local 962 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1009 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1016 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument [all...] |
H A D | es2fShaderTextureFunctionTests.cpp | 163 float lod; member in struct:deqp::gles2::Functional::__anon19907::TexLookupParams 168 : lod (0.0f) 192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } argument 193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } argument 196 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; } 197 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } 199 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; } 200 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 452 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); } argument 453 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } argument 454 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } argument 455 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } argument 458 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion) argument 469 quadColors[ndx] = sample(texture, coord, lod, sample 703 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); local 731 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 778 renderCell(int textureNdx, float lod, const Grid& grid) const argument 784 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1038 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); local 1066 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1113 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1120 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1378 const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureNdx); local 1406 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1453 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1460 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1721 const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureNdx); local 1749 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1797 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1804 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 217 float lod; member in struct:deqp::gles3::Functional::__anon20076::TexLookupParams 223 : lod (0.0f) 342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } argument 343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } argument 344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); } argument 345 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } argument 347 texture2DShadow(const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) argument 348 textureCubeShadow(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) argument 349 texture2DArrayShadow(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) argument 351 texture2DOffset(const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) argument 352 texture2DArrayOffset(const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) argument 353 texture3DOffset(const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) argument 355 texture2DShadowOffset(const gls::ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) argument 356 texture2DArrayShadowOffset(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) argument 470 int lod = deChopFloatToInt32(c.in[1].x()); local 479 int lod = deChopFloatToInt32(c.in[1].x()); local 488 int lod = deChopFloatToInt32(c.in[1].x()); local 1030 int lod; member in struct:deqp::gles3::Functional::TextureSizeCase::TestSize [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_lower_texture_gradients.cpp | 103 txs->lod_info.lod = new(mem_ctx) ir_constant(0); 139 ir->lod_info.lod = expr(ir_unop_log2, rho);
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H A D | brw_fs_visitor.cpp | 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) 776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); 792 fs_reg &dPdx = lod; 829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod); 832 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod 851 /* lod/bias appears after u/v/r. */ 854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod); 920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) 976 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); 750 emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg dPdy) argument 919 emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument 1039 emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument 1304 fs_reg lod, lod2; local [all...] |
H A D | brw_fs.h | 311 fs_reg shadow_comp, fs_reg lod, fs_reg lod2); 313 fs_reg shadow_comp, fs_reg lod, fs_reg lod2); 315 fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_lower_texture_gradients.cpp | 103 txs->lod_info.lod = new(mem_ctx) ir_constant(0); 139 ir->lod_info.lod = expr(ir_unop_log2, rho);
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H A D | brw_fs_visitor.cpp | 751 fs_reg shadow_c, fs_reg lod, fs_reg dPdy) 776 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); 792 fs_reg &dPdx = lod; 829 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod); 832 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod 851 /* lod/bias appears after u/v/r. */ 854 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, lod.type), lod); 920 fs_reg shadow_c, fs_reg lod, fs_reg lod2) 976 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), lod); 750 emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg dPdy) argument 919 emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument 1039 emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate, fs_reg shadow_c, fs_reg lod, fs_reg lod2) argument 1304 fs_reg lod, lod2; local [all...] |
H A D | brw_fs.h | 311 fs_reg shadow_comp, fs_reg lod, fs_reg lod2); 313 fs_reg shadow_comp, fs_reg lod, fs_reg lod2); 315 fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample.c | 352 * Bri-linear lod computation 384 LLVMValueRef lod, 394 lp_build_printf(bld->gallivm, "lod = %f\n", lod); 397 lod = lp_build_add(bld, lod, 400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart); 424 * Combined log2 and brilinear lod computation. 481 * \param lod_bias optional float vector with the shader lod bias 482 * \param explicit_lod optional float vector with the explicit lod 383 lp_build_brilinear_lod(struct lp_build_context *bld, LLVMValueRef lod, double factor, LLVMValueRef *out_lod_ipart, LLVMValueRef *out_lod_fpart) argument 503 LLVMValueRef lod; local [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample.c | 352 * Bri-linear lod computation 384 LLVMValueRef lod, 394 lp_build_printf(bld->gallivm, "lod = %f\n", lod); 397 lod = lp_build_add(bld, lod, 400 lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart); 424 * Combined log2 and brilinear lod computation. 481 * \param lod_bias optional float vector with the shader lod bias 482 * \param explicit_lod optional float vector with the explicit lod 383 lp_build_brilinear_lod(struct lp_build_context *bld, LLVMValueRef lod, double factor, LLVMValueRef *out_lod_ipart, LLVMValueRef *out_lod_fpart) argument 503 LLVMValueRef lod; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 1439 float lod[TGSI_QUAD_SIZE]) 1444 lod[i] = biased_lambda + lodbias[i]; 1445 lod[i] = CLAMP(lod[i], sampler->min_lod, sampler->max_lod); 1462 float lod[TGSI_QUAD_SIZE]; local 1466 compute_lod(samp->sampler, lambda, c0, lod); 1470 memcpy(lod, c0, sizeof(lod)); 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; 1476 if (lod[ 1436 compute_lod(const struct pipe_sampler_state *sampler, const float biased_lambda, const float lodbias[TGSI_QUAD_SIZE], float lod[TGSI_QUAD_SIZE]) argument 1518 float lod[TGSI_QUAD_SIZE]; local 1556 float lod[TGSI_QUAD_SIZE]; local 1826 float lod[TGSI_QUAD_SIZE]; local 1925 float lod[TGSI_QUAD_SIZE]; local 2534 sample_get_texels(struct tgsi_sampler *tgsi_sampler, const int v_i[TGSI_QUAD_SIZE], const int v_j[TGSI_QUAD_SIZE], const int v_k[TGSI_QUAD_SIZE], const int lod[TGSI_QUAD_SIZE], const int8_t offset[3], float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) argument [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 1439 float lod[TGSI_QUAD_SIZE]) 1444 lod[i] = biased_lambda + lodbias[i]; 1445 lod[i] = CLAMP(lod[i], sampler->min_lod, sampler->max_lod); 1462 float lod[TGSI_QUAD_SIZE]; local 1466 compute_lod(samp->sampler, lambda, c0, lod); 1470 memcpy(lod, c0, sizeof(lod)); 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; 1476 if (lod[ 1436 compute_lod(const struct pipe_sampler_state *sampler, const float biased_lambda, const float lodbias[TGSI_QUAD_SIZE], float lod[TGSI_QUAD_SIZE]) argument 1518 float lod[TGSI_QUAD_SIZE]; local 1556 float lod[TGSI_QUAD_SIZE]; local 1826 float lod[TGSI_QUAD_SIZE]; local 1925 float lod[TGSI_QUAD_SIZE]; local 2534 sample_get_texels(struct tgsi_sampler *tgsi_sampler, const int v_i[TGSI_QUAD_SIZE], const int v_j[TGSI_QUAD_SIZE], const int v_k[TGSI_QUAD_SIZE], const int lod[TGSI_QUAD_SIZE], const int8_t offset[3], float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) argument [all...] |
/external/chromium_org/third_party/skia/src/core/ |
H A D | SkDevice.cpp | 88 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, draw.fMatrix); local 92 if (SkPatchUtils::getVertexData(&data, cubics, colors, texCoords, lod.width(), lod.height())) {
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/external/chromium_org/third_party/skia/src/utils/ |
H A D | SkPatchGrid.cpp | 164 SkISize lod = SkPatchUtils::GetLevelOfDetail(cubics, &matrix); local 165 maxCols[x] = SkMax32(maxCols[x], lod.width()); 166 maxRows[y] = SkMax32(maxRows[y], lod.height());
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | ir_rvalue_visitor.cpp | 67 handle_rvalue(&ir->lod_info.lod);
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