/external/chromium_org/third_party/skia/src/core/ |
H A D | SkMaskGamma.cpp | 15 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE { 17 return luminance; 26 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const SK_OVERRIDE { 27 return SkScalarPow(luminance, gamma); 35 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE { 39 if (luminance <= 0.04045f) { 40 return luminance / 12.92f; 42 return SkScalarPow((luminance + 0.055f) / 1.055f, 87 //Contrast value tapers off to 0 as the src luminance becomes white
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H A D | SkMaskGamma.h | 20 * Luma is used to specify a linear luminance value [0.0, 1.0]. 21 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0]. 27 /** Converts a color component luminance in the color space to a linear luma. */ 28 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 29 /** Converts a linear luma to a color component luminance in the color space. */ 32 /** Converts a color to a luminance value. */ 34 const SkColorSpaceLuminance& luminance = Fetch(gamma); local 35 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); 36 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); 37 SkScalar b = luminance [all...] |
/external/skia/src/core/ |
H A D | SkMaskGamma.cpp | 15 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE { 17 return luminance; 26 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const SK_OVERRIDE { 27 return SkScalarPow(luminance, gamma); 35 virtual SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const SK_OVERRIDE { 39 if (luminance <= 0.04045f) { 40 return luminance / 12.92f; 42 return SkScalarPow((luminance + 0.055f) / 1.055f, 87 //Contrast value tapers off to 0 as the src luminance becomes white
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H A D | SkMaskGamma.h | 20 * Luma is used to specify a linear luminance value [0.0, 1.0]. 21 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0]. 27 /** Converts a color component luminance in the color space to a linear luma. */ 28 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 29 /** Converts a linear luma to a color component luminance in the color space. */ 32 /** Converts a color to a luminance value. */ 34 const SkColorSpaceLuminance& luminance = Fetch(gamma); local 35 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); 36 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); 37 SkScalar b = luminance [all...] |
/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testoverlay.c | 21 int luminance; variable 35 void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) argument 62 if (luminance!=100) 64 yuv[0]=yuv[0]*luminance/100; 81 void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 106 RGBtoYUV(p, yuv, monochrome, luminance); 121 void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 146 RGBtoYUV(p,yuv, monochrome, luminance); 161 void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 176 RGBtoYUV(p, yuv, monochrome, luminance); 194 ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 230 ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument [all...] |
H A D | testoverlay2.c | 58 void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) argument 85 if (luminance!=100) 87 yuv[0]=yuv[0]*luminance/100; 93 void ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 111 RGBtoYUV(p, yuv, monochrome, luminance); 126 void ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 144 RGBtoYUV(p,yuv, monochrome, luminance); 159 void ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 174 RGBtoYUV(p, yuv, monochrome, luminance); 192 void ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument 228 ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) argument [all...] |
/external/chromium_org/third_party/webrtc/modules/video_processing/main/test/unit_test/ |
H A D | writeYUV420file.m | 12 % Write luminance
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H A D | readYUV420file.m | 12 % nPx bytes luminance, nPx/4 bytes U, nPx/4 bytes V 31 % Store luminance
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/external/chromium_org/third_party/skia/tools/skpdiff/ |
H A D | generate_pmetric_tables.py | 20 def contrast_sensitivity(cycles_per_degree, luminance): 21 a = 440.0 * pow(1.0 + 0.7 / luminance, -0.2) 22 b = 0.3 * pow(1 + 100.0 / luminance, 0.15)
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H A D | SkPMetric.cpp | 160 static float contrast_sensitivity(float cyclesPerDegree, float luminance) { 161 float a = 440.0f * powf(1.0f + 0.7f / luminance, -0.2f); 162 float b = 0.3f * powf(1.0f + 100.0f / luminance, 0.15f);
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/external/skia/tools/skpdiff/ |
H A D | generate_pmetric_tables.py | 20 def contrast_sensitivity(cycles_per_degree, luminance): 21 a = 440.0 * pow(1.0 + 0.7 / luminance, -0.2) 22 b = 0.3 * pow(1 + 100.0 / luminance, 0.15)
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H A D | SkPMetric.cpp | 160 static float contrast_sensitivity(float cyclesPerDegree, float luminance) { 161 float a = 440.0f * powf(1.0f + 0.7f / luminance, -0.2f); 162 float b = 0.3f * powf(1.0f + 100.0f / luminance, 0.15f);
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/external/skia/src/gpu/effects/ |
H A D | GrDistanceFieldTextureEffect.cpp | 142 float luminance = dfTexEffect.getLuminance(); variable 143 if (luminance != fLuminance) { 144 uman.set1f(fLuminanceUni, luminance); 145 fLuminance = luminance; 173 float luminance, 179 , fLuminance(luminance) 168 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, float luminance, bool similarity) argument
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
H A D | GrDistanceFieldTextureEffect.cpp | 148 float luminance = dfTexEffect.getLuminance(); variable 149 if (luminance != fLuminance) { 150 pdman.set1f(fLuminanceUni, luminance); 151 fLuminance = luminance; 180 float luminance, 186 , fLuminance(luminance) 175 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params, GrTexture* gamma, const GrTextureParams& gammaParams, float luminance, uint32_t flags) argument
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_texfilter.c | 3455 GLfloat luminance = 1.0F; local 3459 if (coord > depth00) luminance -= d; 3460 if (coord > depth01) luminance -= d; 3461 if (coord > depth10) luminance -= d; 3462 if (coord > depth11) luminance -= d; 3463 return luminance; 3465 if (coord < depth00) luminance -= d; 3466 if (coord < depth01) luminance -= d; 3467 if (coord < depth10) luminance -= d; 3468 if (coord < depth11) luminance [all...] |
/external/mesa3d/src/mesa/swrast/ |
H A D | s_texfilter.c | 3455 GLfloat luminance = 1.0F; local 3459 if (coord > depth00) luminance -= d; 3460 if (coord > depth01) luminance -= d; 3461 if (coord > depth10) luminance -= d; 3462 if (coord > depth11) luminance -= d; 3463 return luminance; 3465 if (coord < depth00) luminance -= d; 3466 if (coord < depth01) luminance -= d; 3467 if (coord < depth10) luminance -= d; 3468 if (coord < depth11) luminance [all...] |
/external/chromium_org/chrome/browser/extensions/ |
H A D | bookmark_app_helper.cc | 80 // luminance of |color|. 81 unsigned char luminance = color_utils::GetLuminanceForColor(color_); variable 85 luminance > kLuminanceThreshold ? SK_ColorBLACK : SK_ColorWHITE,
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/external/chromium_org/third_party/mesa/src/docs/ |
H A D | MESA_texture_signed_rgba.spec | 64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.) 68 universal format, rgba. alpha/luminance can't be trivially supported
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H A D | MESA_texture_array.spec | 350 values, as well as state for the red, green, blue, alpha, luminance,
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/external/mesa3d/docs/ |
H A D | MESA_texture_signed_rgba.spec | 64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.) 68 universal format, rgba. alpha/luminance can't be trivially supported
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H A D | MESA_texture_array.spec | 350 values, as well as state for the red, green, blue, alpha, luminance,
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | pack.c | 1264 GLfloat *luminance; local 1273 luminance = (GLfloat *) malloc(n * sizeof(GLfloat)); 1274 if (!luminance) { 1280 luminance = NULL; 1311 /* compute luminance values */ 1315 luminance[i] = CLAMP(sum, 0.0F, 1.0F); 1320 luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; 1351 dst[i] = FLOAT_TO_UBYTE(luminance[i]); 1355 dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]); 1508 dst[i] = FLOAT_TO_BYTE(luminance[ [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | pack.c | 1264 GLfloat *luminance; local 1273 luminance = (GLfloat *) malloc(n * sizeof(GLfloat)); 1274 if (!luminance) { 1280 luminance = NULL; 1311 /* compute luminance values */ 1315 luminance[i] = CLAMP(sum, 0.0F, 1.0F); 1320 luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; 1351 dst[i] = FLOAT_TO_UBYTE(luminance[i]); 1355 dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]); 1508 dst[i] = FLOAT_TO_BYTE(luminance[ [all...] |
/external/chromium_org/chrome/browser/resources/local_ntp/ |
H A D | local_ntp.js | 328 var luminance = 0.3 * rgba[0] + 0.59 * rgba[1] + 0.11 * rgba[2]; 329 return luminance >= 128;
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | formatutils.cpp | 311 static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType, argument 317 formatInfo.luminanceBits = luminance; 319 formatInfo.pixelBytes = (luminance + alpha) / 8; 320 formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
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