Searched refs:mColorMatrixLoc (Results 1 - 2 of 2) sorted by path

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp61 mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix");
141 if (mColorMatrixLoc >= 0) {
142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray());
H A DProgram.h74 GLint mColorMatrixLoc; member in class:android::Program

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