Searched refs:mST (Results 1 - 11 of 11) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DSurfaceTextureMultiContextGL_test.cpp33 ASSERT_EQ(OK, mST->updateTexImage());
39 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
47 ASSERT_EQ(OK, mST->updateTexImage());
50 ASSERT_EQ(OK, mST->detachFromContext());
62 ASSERT_EQ(OK, mST->updateTexImage());
66 ASSERT_EQ(OK, mST->detachFromContext());
77 ASSERT_EQ(OK, mST->updateTexImage());
80 mST->abandon();
81 ASSERT_EQ(NO_INIT, mST->detachFromContext());
89 ASSERT_EQ(OK, mST
[all...]
H A DSurfaceTextureGLToGL_test.cpp28 mST->setDefaultBufferSize(texWidth, texHeight);
29 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
33 mST->setDefaultMaxBufferCount(3);
44 mST->updateTexImage(); // consume it
48 mST->updateTexImage();
53 sp<GraphicBuffer> buf = mST->getCurrentBuffer();
54 if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
63 mST->setTransformHint(0);
66 mST->updateTexImage();
69 mST
[all...]
H A DSurfaceTextureGLThreadToGL_test.cpp37 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
57 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
83 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
113 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
137 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
154 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
173 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
174 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
181 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
H A DSurfaceTextureGL.h42 mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
46 mTextureRenderer = new TextureRenderer(TEX_ID, mST);
49 mST->setFrameAvailableListener(mFW);
56 mST.clear();
65 sp<GLConsumer> mST; member in class:android::SurfaceTextureGLTest
H A DSurfaceTextureClient_test.cpp49 mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true,
89 mST.clear();
113 sp<GLConsumer> mST; member in class:android::SurfaceTextureClientTest
194 mST->abandon();
290 sp<GLConsumer> st(mST);
308 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
323 EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
352 EXPECT_EQ(OK, mST->updateTexImage());
353 EXPECT_EQ(OK, mST->updateTexImage());
363 EXPECT_EQ(OK, mST
499 sp<GLConsumer> mST; member in class:android::MyThread
515 MyThread(const sp<GLConsumer>& mST) argument
[all...]
H A DTextureRenderer.h37 sp<GLConsumer> mST; member in class:android::TextureRenderer
H A DSurfaceTextureGL_test.cpp51 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
97 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
157 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
187 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
305 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
336 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
378 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
462 EXPECT_EQ(OK,mST->updateTexImage());
467 EXPECT_EQ(OK,mST->updateTexImage());
488 EXPECT_EQ(OK,mST
[all...]
H A DSurfaceTextureFBO_test.cpp51 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
75 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
H A DSurfaceTextureMultiContextGL.h45 mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
57 mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
H A DTextureRenderer.cpp31 const sp<GLConsumer>& st) : mTexName(texName), mST(st) {
109 mST->getTransformMatrix(texMatrix);
H A DSurfaceTextureGLThreadToGL.h48 * mST->updateTexImage();
157 mST->setFrameAvailableListener(mFC);

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