Searched refs:m_caseShaderType (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp170 , m_caseShaderType (caseShaderType)
188 const CaseShaderType m_caseShaderType; member in class:deqp::gles2::Performance::__anon19959::ShaderOptimizationCase
281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment";
324 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition);
366 const string precision = getShaderPrecision(m_caseShaderType);
385 return defaultProgramData(m_caseShaderType, statements);
404 const string precision = getShaderPrecision(m_caseShaderType);
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/external/deqp/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp173 , m_caseShaderType (caseShaderType)
191 const CaseShaderType m_caseShaderType; member in class:deqp::gles3::Performance::__anon20244::ShaderOptimizationCase
284 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
285 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
286 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment";
327 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition);
369 const string precision = getShaderPrecision(m_caseShaderType);
388 return defaultProgramData(m_caseShaderType, statements);
407 const string precision = getShaderPrecision(m_caseShaderType);
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/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp932 const CaseShaderType m_caseShaderType; member in class:deqp::gles31::Functional::UniformCase
944 , m_caseShaderType (caseShaderType)
953 , m_caseShaderType (caseShaderType)
962 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
963 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
1163 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
1190 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH;
/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp907 const CaseShaderType m_caseShaderType; member in class:deqp::UniformCase
946 , m_caseShaderType (caseShaderType)
955 , m_caseShaderType (caseShaderType)
964 , m_caseShaderType (randomCaseShaderType(seed))
973 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
974 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
1157 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
1183 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType
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/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1076 const CaseShaderType m_caseShaderType; member in class:deqp::UniformCase
1117 , m_caseShaderType (caseShaderType)
1126 , m_caseShaderType (caseShaderType)
1135 , m_caseShaderType (randomCaseShaderType(seed))
1144 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
1145 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
1347 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
1374 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType
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