Searched refs:m_inputs (Results 1 - 25 of 25) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
H A DAudioNodeOutput.cpp62 visitor->trace(m_inputs);
123 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i)
156 return m_inputs.size();
173 m_inputs.add(&input, &input.node());
181 m_inputs.remove(&input);
188 // AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
189 while (!m_inputs.isEmpty())
190 m_inputs.begin()->key->disconnect(*this);
226 for (InputsIterator i = m_inputs
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H A DAudioNode.cpp161 m_inputs.append(AudioNodeInput::create(*this));
171 if (i < m_inputs.size())
172 return m_inputs[i].get();
356 for (unsigned i = 0; i < m_inputs.size(); ++i)
404 ASSERT(m_inputs.contains(input));
405 if (!m_inputs.contains(input))
421 for (unsigned i = 0; i < m_inputs.size(); ++i)
427 for (unsigned i = 0; i < m_inputs.size(); ++i) {
563 visitor->trace(m_inputs);
H A DAudioNode.h125 unsigned numberOfInputs() const { return m_inputs.size(); }
208 HeapVector<Member<AudioNodeInput> > m_inputs; member in class:blink::AudioNode
H A DAudioNodeOutput.h140 HeapHashMap<Member<AudioNodeInput>, Member<AudioNode> > m_inputs; member in class:blink::AudioNodeOutput
/external/deqp/framework/referencerenderer/
H A DrrShaders.cpp35 , m_inputs (numVaryingInputs)
H A DrrShaders.hpp102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
106 const std::vector<VertexInputInfo>& getInputs() const { return m_inputs; }
112 std::vector<VertexInputInfo> m_inputs; member in class:rr::VertexShader
125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
127 const std::vector<FragmentInputInfo>& getInputs() const { return m_inputs; }
135 std::vector<FragmentInputInfo> m_inputs; member in class:rr::FragmentShader
183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; }
196 std::vector<GeometryInputInfo> m_inputs; member in class:rr::GeometryShader
/external/chromium_org/third_party/WebKit/Source/modules/webmidi/
H A DMIDIAccess.cpp59 m_inputs.append(MIDIInput::create(this, port.id, port.manufacturer, port.name, port.version));
73 for (size_t i = 0; i < m_inputs.size(); ++i) {
74 MIDIInput* input = m_inputs[i];
77 if (inputs.size() != m_inputs.size()) {
101 m_inputs.append(MIDIInput::create(this, id, manufacturer, name, version));
114 if (portIndex >= m_inputs.size())
125 m_inputs[portIndex]->didReceiveMIDIData(portIndex, data, length, timeStampInMilliseconds);
157 visitor->trace(m_inputs);
H A DMIDIAccess.h100 HeapVector<Member<MIDIInput> > m_inputs; member in class:blink::FINAL
/external/deqp/framework/randomshaders/
H A DrsgShader.hpp109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; }
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; }
123 std::vector<ShaderInput*> m_inputs; member in class:rsg::Shader
H A DrsgShader.cpp77 deleteVectorElements(m_inputs);
/external/eigen/unsupported/test/
H A DNumericalDiff.cpp24 int m_inputs, m_values; member in struct:Functor
26 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {}
27 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {}
29 int inputs() const { return m_inputs; }
H A Dforward_adolc.cpp37 int m_inputs, m_values; member in struct:TestFunc1
39 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {}
40 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {}
42 int inputs() const { return m_inputs; }
H A Dautodiff.cpp43 int m_inputs, m_values; member in struct:TestFunc1
45 TestFunc1() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {}
46 TestFunc1(int inputs, int values) : m_inputs(inputs), m_values(values) {}
48 int inputs() const { return m_inputs; }
H A DNonLinearOptimization.cpp118 const int m_inputs, m_values; member in struct:Functor
120 Functor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {}
121 Functor(int inputs, int values) : m_inputs(inputs), m_values(values) {}
123 int inputs() const { return m_inputs; }
/external/eigen/unsupported/Eigen/src/LevenbergMarquardt/
H A DLevenbergMarquardt.h53 const int m_inputs, m_values; member in struct:Eigen::DenseFunctor
55 DenseFunctor() : m_inputs(InputsAtCompileTime), m_values(ValuesAtCompileTime) {}
56 DenseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {}
58 int inputs() const { return m_inputs; }
82 SparseFunctor(int inputs, int values) : m_inputs(inputs), m_values(values) {}
84 int inputs() const { return m_inputs; }
87 const int m_inputs, m_values; member in struct:Eigen::SparseFunctor
/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.cpp155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type;
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx];
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
/external/deqp/modules/glshared/
H A DglsShaderExecUtil.hpp95 std::vector<Symbol> m_inputs; member in class:deqp::gls::ShaderExecUtil::ShaderExecutor
H A DglsShaderExecUtil.cpp385 , m_inputs (shaderSpec.inputs)
476 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++)
478 const Symbol& symbol = m_inputs[inputNdx];
720 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++)
722 const Symbol& symbol = m_inputs[inputNdx];
901 computeVarLayout(m_inputs, &m_inputLayout);
1065 DE_ASSERT(m_inputs.size() == m_inputLayout.size());
1066 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx)
1068 const glu::VarType& varType = m_inputs[inputNdx].varType;
1381 if (!m_inputs
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H A DglsTextureBufferCase.cpp165 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
191 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
222 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
258 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.cpp156 m_inputs.resize(samplerTypes.vec.size());
159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++)
161 m_inputs[ndx].unitNdx = ndx;
162 m_inputs[ndx].scale = Vec4(1.0f);
163 m_inputs[ndx].bias = Vec4(0.0f);
169 m_inputs[inputNdx].unitNdx = unitNdx;
174 m_inputs[inputNdx].scale = scale;
175 m_inputs[inputNdx].bias = bias;
188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++)
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNd
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H A Des31fFboTestUtil.hpp78 std::vector<Input> m_inputs; member in class:deqp::gles31::Functional::FboTestUtil::Texture2DShader
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.cpp313 m_inputs.resize(samplerTypes.vec.size());
316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++)
318 m_inputs[ndx].unitNdx = ndx;
319 m_inputs[ndx].scale = Vec4(1.0f);
320 m_inputs[ndx].bias = Vec4(0.0f);
326 m_inputs[inputNdx].unitNdx = unitNdx;
331 m_inputs[inputNdx].scale = scale;
332 m_inputs[inputNdx].bias = bias;
345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++)
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNd
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H A Des3fFboTestUtil.hpp108 std::vector<Input> m_inputs; member in class:deqp::gles3::Functional::FboTestUtil::Texture2DShader
H A Des3fShaderBuiltinVarTests.cpp891 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
892 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT;
897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
898 this->rr::FragmentShader::m_inputs[0].flatshade = false;
/external/deqp/modules/egl/
H A DteglRenderTests.cpp204 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
205 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT;
210 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
211 this->rr::FragmentShader::m_inputs[0].flatshade = false;

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